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Technical threads All discussions about technical issues |
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#1
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Yes this subject again, I have just read numerous threads about gun convergence, and i am only more confused than before.
Please help me with a few things. Firstly: Horizontal & vertical convergence bug: Are they switched in the now official Steam patch? i.e does horizontal convergence setting actually influence vertical convergence and visa versa? _________________________________ Secondary: I also read: Quote:
__________________________________ Fourthly: How do i workout how to set vertical convergence? I assume this is relative to bullet drop, why would you want to have this different from horizontal convergence? I've read mention of 'cone of fire', but surely this is just the same as being out of convergence? __________________________________ What range do you use online? I tend to use 250yds as a Spit/Hurricane pilot.. but i picked this number out of thin air! ![]() Thanks for any help! |
#2
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Q1: Yes.
Can't help you on the other questions, I fly blue. Sorry. |
#3
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Q2 - not anymore, this has been fixed. Don't forget your loadout menu is in meters, the gunsight convergence is in yards, wingspan is in feet.
So if your convergence is 150 yards, set it to 136 (m) in the loadout menu and if you shoot at a 109 (which you should!), set wingspan to 34ft. Convergence depends on your personal preference, you're right about vertical value, it is where the bullets cross the line of sight ballistically. All this is extremely important for the RAF fighters.
__________________
Bobika. |
#4
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Thanks for clearing up Q1&2... they were the most important!
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#5
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1&2 were fixed IIRC
3) ![]() 4) Try those mentioned by Mr.X below his video (2nd comment) http://www.youtube.com/watch?feature...&v=ZczgdRRdGV8 Last edited by Ataros; 10-24-2012 at 11:03 AM. |
#6
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Ok thanks..
BUT... now i'm confused again about whether vertical & horizontal convergences are reversed. ![]() I'll test it when i get a chance. |
#7
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Hi Mad
I share your sense of frustration over this whole convergence issue. I've seen the diagram supplied by Ataros before, and it's very pretty of course, but I'm still completely confused about how convergence is actually set. Frankly, I doubt whether anyone here really understands it. Convergence is really just one number as far as I'm concerned. It is the point in meters or yards along your line of sight where you want the projectiles from your weapons to group. That could be 50 or 1000 m. Whatever you choose, I really fail to understand the other value, whether that's called the vertical or horizontal convergence, doesn't change the fact that it appears superfluous. The point of convergence in the supplied diagram actually appears to sit about a meter or more above the line of sight. I have no idea what's going on with that . Last edited by JG52Uther; 10-24-2012 at 02:02 PM. |
#8
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What has really annoyed me now is:.. every individual gun has 2 convergence settings, each plane has 8 guns and something like 8 fighters on the red side (that number is a guess).. soooo i have to type 128 numbers into the GUI to setup my convergences for just the Red side alone!! Jesus wept at less ! ![]() P.S Who stole my third question in my original post? ![]() Last edited by JG52Uther; 10-24-2012 at 02:01 PM. |
#9
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Vertical & Horizontal convergences are reversed. Confirmed by testing.
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#10
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You set the guns up the same, if you wanted to be really picky, you could adjust them to be perfect based on the spacing between guns...
For shooting fighters: The Vertical is important because its where your rounds land in your crosshair depending on the range of your target... So if guns are set too 200 and you fire at a target at 300 they will pass under him... If you set the Vertical to 400 and fire at a target at 200 they will pass over him even though he is flat and level and bang on the pip! The horizontal is important, proberbly more important especially in wing mounted weapons. However you also have to decide on a range that suits all situations... Set this to 100 metres and you will never hit anything beyond 215. This is becasue after 100 metres the rounds are flying in a pattern the size of a dinner plate but by 200 metres (cos its twice as far as the convergence figure) the rounds will be flying in the same pattern as the guns that fired them but mirrored, because they have passed over each other... For shooting bombers: you just need longer ranges cos the targets bigger and you want to fire from longer ranges to avoid the gunners... Got it? ![]() You could by drawing a scale diagram and or calculating the distances and angles turn your spitfire into a shotgun! ![]() Its for the 109 but: Last edited by 5./JG27.Farber; 10-24-2012 at 05:38 PM. |
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