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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 06-26-2008, 10:20 PM
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Windturbin Windturbin is offline
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Default Gunnery Settings for IL2-1946 and SOW

Machine gun and cannon fire power in IL2-1946.

Concerning bullet destruction\damage......

With cannon fire, usually one accurate shot can cause fire or cut a wing in half bringing down an enemy aircraft. This with gunnery difficulty settings set to difficult.

Machine gun fire, you can damn near empty your magazine on enemy aircraft to were there are all kinds of aircraft particles and debris flying through the air and the target keeps on flying.

For this reason, I pretty much only fly aircraft with cannon fire (is better for ground targets and dog fights).

So, my dumb question is: If the cannon was superior to the machine gun in WWII, why didn't they equip all aircraft with cannons? Who wants a machine gun over cannon fire?

Which makes me wonder how accurate the two are in the game? Should the machine gun be doing more damage and the cannon maybe a little less for SOW to be more accurate?

Last edited by Windturbin; 06-27-2008 at 02:59 AM. Reason: Tried to word better.
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  #2  
Old 06-27-2008, 05:43 AM
Feuerfalke Feuerfalke is offline
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I think your statement is incorrect. It should be

"When I fire Machine guns, you can damn near empty your magazine on enemy aircraft to were there are all kinds of aircraft particles and debris flying through the air and the target keeps on flying."

There are some nice videos on youtube showing P51 ripping off tails with 1 second bursts and to be honest, it's not that difficult. It needs more practice, though, and you got to know when to engage your target and what to set the gun-convergence to. It also depends a lot on what distances you engage the target.

Best way to test it is in the quick-mission builder, setting up 4 friendlies with you and engaging them at given distances. In the replay you can switch to their external views and watch if your tracers are converging in front of the target, behind it or directly into it. If you found the correct value and learn how to judge distances using the crosshair-diameters, you can kill anything with just a short burst - except Tigers, of course.
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  #3  
Old 06-27-2008, 06:01 AM
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steppie steppie is offline
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you do what feuerfalke said to do but change the setting in your conf file from [game]
Arcade=0 to Arcade=1 this leave arrows where you gun hit its target.
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Last edited by steppie; 06-27-2008 at 06:05 AM.
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  #4  
Old 06-27-2008, 06:45 AM
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proton45 proton45 is offline
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Quote:
Originally Posted by steppie View Post
you do what feuerfalke said to do but change the setting in your conf file from [game]
Arcade=0 to Arcade=1 this leave arrows where you gun hit its target.
Have you noticed that in "Arcade" mode that sometimes you get information in the cartoon bubble like "gunner killed with head shot". I wonder if their is some way to access this kind of information without playing in arcade...or maybe their is some way to record this information? Applications like "Sturmo-log" don't record much information in "off-line" mode...

It seems that Arcade mode accesses the damage model in some way?
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  #5  
Old 06-27-2008, 07:00 AM
Feuerfalke Feuerfalke is offline
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This is one of the best videos on the topic and it helped me a lot:

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  #6  
Old 06-27-2008, 08:56 AM
Tata Tata is offline
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Quote:
Originally Posted by Feuerfalke View Post
This is one of the best videos on the topic and it helped me a lot:
Wow, very useful clip! Thank you for link Feuerfalke!
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  #7  
Old 06-27-2008, 09:59 AM
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tagTaken2 tagTaken2 is offline
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Quote:
Originally Posted by Feuerfalke View Post
If you found the correct value and learn how to judge distances using the crosshair-diameters, you can kill anything with just a short burst - except Tigers, of course.
Just a minor correction- this, naturally only applies to effeminate European calibres- such as .303, 7.92 mm, 13 mm etc.

With accuracy and Americanism, Tigers can be destroyed with strong, healthy .50 rounds.

Go to it.
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  #8  
Old 06-27-2008, 10:02 AM
Feuerfalke Feuerfalke is offline
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You're welcome.

The Hurri is one of my favorite planes and this video helped me a lot to enjoy it even more. It really chews up even late-war planes, if you set your convergence right and watch for correct distances to open fire.
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Old 06-27-2008, 10:04 AM
Feuerfalke Feuerfalke is offline
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Quote:
Originally Posted by tagTaken2 View Post
Just a minor correction- this, naturally only applies to effeminate European calibres- such as .303, 7.92 mm, 13 mm etc.

With accuracy and Americanism, Tigers can be destroyed with strong, healthy .50 rounds.

Go to it.
LOL

Another minor correction:

With accuracy and Americanis, a lot of bullets and good propaganda, Tigers can be destroyed with strong, healthy .50 rounds.

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  #10  
Old 06-27-2008, 10:41 AM
HFC_Dolphin HFC_Dolphin is offline
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Excellent video. Thanks Feuerfalke!

With regards to the use of machine guns, not all machine guns can do significant damage, but all of them can help you save a teammate of yours: I have set mine at 1.000m convergence and many times I use them to scare enemy planes who hunt a teammate of mine. Though I know that I'm quite far to actually damage the enemy in due time, on the other hand some distant mg bursts help scaring him and disengage from my teammate.
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