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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 09-26-2012, 07:25 AM
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mazex mazex is offline
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Default A crazy idea about how to use yhis community...

Hi!

I know that being open is a mindset and obviously it takes more than a generation to adapt...

Anyway, how about showing some mockups at least of your new GUI for the sequel with any information that is "secret" removed as I'm sure that this community would love to whine about the things they don't like and hopefully give some positive feedback of the things they like? The current GUI sucks, and you know it. Some of us here actually have a lot more experience than you regarding GUI design, so consider it free consultation

If I where you I would even release a beta of the new GUI without the game executable included so people could try it out...

But, as we can't even see pictures as everything is so secret I'm just dreaming, must be that I've been hanging out at Project C.A.R.S too much... They show everything even though they have fierce competition in their niche.

/mazex
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Old 09-26-2012, 08:03 AM
Red Dragon-DK Red Dragon-DK is offline
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One thing I would like to see in the futher is sliders for setting the graphics, such as brightness, contrast and gamma. Perhaps more for depth adjustment of colors.
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Old 09-26-2012, 08:46 AM
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Feathered_IV Feathered_IV is offline
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I disagree Mazex... I think it's an excellent idea
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Old 09-26-2012, 09:17 AM
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mazex mazex is offline
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A tool we use a lot at work is Balsamiq, awesome tool that can be used to brainstorm and get user feedback in the design phase without getting bogged down in discussions about shape and color of buttons etc...

I think it would work nice for doing mockups for a game GUI too... I sincerely hope that MG uses some tool at least internally when doing their GUI before actually starting to code...

Link:

http://www.balsamiq.com/products/mockups

/mazex
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Last edited by mazex; 09-26-2012 at 09:21 AM.
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Old 09-26-2012, 10:07 AM
Tree_UK
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I think its an excellent idea to Mazex.
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Old 09-26-2012, 10:34 AM
Toni74 Toni74 is offline
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Quote:
Originally Posted by mazex View Post
Hi!

I know that being open is a mindset and obviously it takes more than a generation to adapt...

Anyway, how about showing some mockups at least of your new GUI for the sequel with any information that is "secret" removed as I'm sure that this community would love to whine about the things they don't like and hopefully give some positive feedback of the things they like? The current GUI sucks, and you know it. Some of us here actually have a lot more experience than you regarding GUI design, so consider it free consultation

If I where you I would even release a beta of the new GUI without the game executable included so people could try it out...

But, as we can't even see pictures as everything is so secret I'm just dreaming, must be that I've been hanging out at Project C.A.R.S too much... They show everything even though they have fierce competition in their niche.

/mazex
Good but useless idea because I really doubt that developers are seriously interested in community feedback while developing. They are doing "their" thing and put it on the market when beeing done. Just like they did in the CloD's past.
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Old 09-26-2012, 10:42 AM
Icebear Icebear is offline
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Next to the fact that we will never receive it; where shall this end up? An open discussion? Involvement of the community? Exertion of influence? This would presuppose a dialog or at least communication..... For sure a great idea, but in the wrong place.

And therefore nothing will substitute a demo prior to release.
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Old 09-26-2012, 12:36 PM
Lurker_71 Lurker_71 is offline
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Quote:
Originally Posted by Toni74 View Post
Good but useless idea because I really doubt that developers are seriously interested in community feedback while developing. They are doing "their" thing and put it on the market when beeing done. Just like they did in the CloD's past.
which is a main reason why CloD is and after a year and a half remains a major disappointment on all fronts. It baffles me that folks over at MG are so indifferent to basics of business, such as concern for customer satisfaction, offering products that fill expectations, rather than pushing what you got, etc. Do they really think they can get away with treating customers like this? This is case study material for marketing students

Anyhow, I'm still hopeful that the final patch for CloD will turn this around somewhat.

But then I am not so sure. Here's hoping.
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Old 09-26-2012, 01:07 PM
Toni74 Toni74 is offline
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good example is the bugtracker thing. is there any evidence that developers care seriously what community have been posted there? since when does community post bugs there, collecting facts and do all the research wich normally has to be done by developers before starting the work?
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Old 09-26-2012, 02:45 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by mazex View Post
Hi!

I know that being open is a mindset and obviously it takes more than a generation to adapt...

Anyway, how about showing some mockups at least of your new GUI for the sequel with any information that is "secret" removed as I'm sure that this community would love to whine about the things they don't like and hopefully give some positive feedback of the things they like? The current GUI sucks, and you know it. Some of us here actually have a lot more experience than you regarding GUI design, so consider it free consultation

If I where you I would even release a beta of the new GUI without the game executable included so people could try it out...

But, as we can't even see pictures as everything is so secret I'm just dreaming, must be that I've been hanging out at Project C.A.R.S too much... They show everything even though they have fierce competition in their niche.

/mazex
I dont know why the totally ignored the old format.

Ok a GUI that's sensible, works and intuitive.

The CoD GUI is a mess in comparison.

Lets hope they clean it up for BoM










LOL.

Last edited by KG26_Alpha; 09-26-2012 at 02:50 PM.
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