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#1
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Stupid question I know, but can anyone advise how to get the terrain height at a given 2d map point (x, y) please?
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE |
#2
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I do not know that there is a possibility during the game (I think not), but you can see in FMB. IvanK gave me a good tip couple of weeks ago:
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#3
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Thankyou Tom, I want to get the terrain height at various point2d's dynamically via script at runtime though.
__________________
When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE |
#4
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it should be possible to place something at runtime sticky to the ground, and then get the height of that object, resulting in the height of the terrain on which it was placed on.
this would work if a method to sticky place an object on terrain at runtime is available. nad it must be, as they have vehicles which are following the terrain. |
#5
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![]() Quote:
__________________
When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE |
#6
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Check the code in ATAGs bombing tool. It does it. I think colander was the artist of this tool.
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