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#1
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Ok, im creating a mission where defiants are attacked by 109s .. BUT the AI for the defiants is totally off the planet - barrel rolling into the sea! and not giving their gunners a chance to line up the enemy.
So, i would like a script to not only stop the barrel rolling when attacked but also add my own moves - bank right etc is this possible? Thanks .
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#2
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I would guess that yes it is possible, take a look here
http://simhq.com/forum/ubbthreads.ph...es_from_t.html
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#3
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Ambulance code if i barrel roll into the ocean ?
I don't see how that helps although having vehicles run out to ones plane onced landed would be sooooooo cool. ![]() .
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. ======================================== . .....--oOo-- --oOo-- HE-111 --oOo-- --oOo--..... . ======================================== -oOo- Intel i7-2600K (non-clocked) -oOo- GA-P67A -oOo- DF 85 full tower -oOo- 1000W corsair -oOo- 8 GB 1600Hz -oOo- 2 x GTX 580 1.5M (295.73) -oOo- 240 SSD -oOo- W7 64bit -oOo- PB2700 LED 2560 x 1440 6ms 60Hz -oOo- ======================================== |
#4
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Yea, I was just pointing to the first post, where possibility of manipulating AI behavior is pondered
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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