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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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What's currently stopping you ??
..from flying / enjoying / being productive in CLOD more ?
For me it's (1) Strange AI, i'm half way through creating a scenario but have stopped because the AI doesn't act like I expect. "Death of 141 Sqn" has Defiants being attacked by a gaggle of 109s but the deffy's keep climbing when being attacked and the gunners ignore close attacking aircraft to concentate on those in the distance. You'd think this would lead to 141 dimise .. but no, the fast zooming 109s cannot handle the slowing, climbing Deffys and either - (1) crash into them, (2) crash into each other, or (3) just zoom past. Maybe the slow climb is good tactics for normal fighters against fast zooming 109s ?? but it's not working for defiants. Actually i just retested this, the deffys were on average skill rating. I just now rerated them all to aces and ... all deffy's when being attacked barrel-rolled themselves into the ocean .. not one survived ! yes they shot down 2 109s but 6 defiants are now sleeping with the fishes whereas, as average pilots most survived ???????????????????? What needs to be fixed. (1) Defiants do NOT climb when being attacked from 6 oclock high, they let the fools come on. (2) Defiant gunners do NOT concentrate on far off aircraft, ignoring the enemy right on it's tail. (3) expert enemy pilots do NOT attack the defiant from 6 oclock high !! fast zoom down, pull up and quick fire from 6 oclock low, then pulling left or right. How could this be easily achieved? (1) Defiant AI should be similar to bomber - Whimpy? when being attacked. (2) Users should be able to write their own AI code (2) Poor performance, when creating Videos (fraps), recording performance suffers especially when explosions / smoke happens, frame rates can dive giving a poor recording result. What needs to be fixed. (1) better multi-thread performance (2) SLI / Hotlink ability. Apart from the 2 stoppers above, the game is great I enjoy playing it ! .
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. ======================================== . .....--oOo-- --oOo-- HE-111 --oOo-- --oOo--..... . ======================================== -oOo- Intel i7-2600K (non-clocked) -oOo- GA-P67A -oOo- DF 85 full tower -oOo- 1000W corsair -oOo- 8 GB 1600Hz -oOo- 2 x GTX 580 1.5M (295.73) -oOo- 240 SSD -oOo- W7 64bit -oOo- PB2700 LED 2560 x 1440 6ms 60Hz -oOo- ======================================== Last edited by He111; 09-12-2012 at 05:27 AM. |
#2
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A good starter topic.
Currently I Alt-X my way out of the game and do not come back to it for the following: Poor overall performance with visuals that are disproportionate to the strength of hardware required to run it. Exceptionally poor AI voice acting Flickering shadows Exceptionally poor AI behavior Badly implemented FM's that make CEM unrewarding Unpleasant global colour palette Ugly GUI with irritating splash screens Insufficient ships to represent the convoy phase of the battle Insufficient resource management to represent anything more than skirmishes (come back in ten years for Adler Tag) |
#3
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I'm waiting for it to get out of beta, simple as that.
There are too many problems, all of which we know, to list. I miss "flying" but it's simply too frustrating, and I'm not going to muck about with all the manual beta installs. Call me when the next official patch is released.
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Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#4
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To add insult to injury instead of completing what people bought, they are already making a new game. Funny, and sad. A modern era WWII sim game aint happening soon it seems. |
#5
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The only thing stopping me is otw to me in the mail... an adaptor for my joystick when it arrives..... god help everyone*
* subject to who im up against, how much alcohol has been consumed.... an more than likely other things |
#6
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-Poor AI: That don't use same physics as human. Strange bomber gunner behavior.
-Poor FMs and DMs: RAF planes that are neither fun to fight against or in. Far too slow, engines blowing up/overheating; Hurricane that can't turn to save it's life. Although much potential, DMs are screwed. |
#7
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Bad framerates and strange display corruption I get with the occasional game including this one - I get green and/or black squares being rendered accross my monitors about 50% of the time I try to play the game... (resolution is 5040x1050 accross SLI'd 470's which I soon plan to update to 670's.)
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#8
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For me its the following and in no particular order.
1. Floating ships online 2. Lack of ship models 3. Poor Fm's 4. Lack of aircraft damage sounds 5. Slow downs, dust particles/smoke and zooming in 6. Aircraft skins and weathering, kills immersion for me when I see the same rubbish skin on all 109's. 7. Netcode 8. Crap AI 9. Radio commands 10. Flickeing trees 11. Buiulding pop up, incredible that a game released in 2011 cannot get this sorted. 12. see bug list. |
#9
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Poorly implemented and/or non-existent basic flight combat game functions/features. As Feathered said, visual fidelity/performance is not in proportion with recommended hardware to run it. The game is poorly optimized and stuff has been taken out (which we will see again in the retail patch....?). Claims have been made that the game has been optimized and graphics engine re-written, that means that we should be able to play the game in all of it's original glory with better performance than before, OPTIMIZING MEANS IMPROVING GAME PERFORMANCE/STABILITY NOT REMOVING VISUAL FIDELITY, THAT'S CALLED "NERFING".
As I've said before though, I reserve further judgment until the retail patch is released. I'm not expecting any miracles though, after all that's what luthier and his "new" team has taught us, never expect anything, even when they announce something themselves.
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Last edited by addman; 09-12-2012 at 09:22 AM. |
#10
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