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  #1  
Old 09-09-2012, 01:12 PM
benson benson is offline
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Default Flak. Any way to.....

.....increase its' effectiveness? I play single player with the last official patch and it seems to me AAA doesnt do much at all.
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  #2  
Old 09-09-2012, 02:15 PM
5./JG27.Farber 5./JG27.Farber is offline
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Only by adding more...
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  #3  
Old 09-10-2012, 08:24 AM
esmiol esmiol is offline
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at themoment no.

Flak seem to be very stupid.

adding calculator, or any detection objet are not operative... maybe fix later... or maybe fonctionnal but not idea how to make them work.
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  #4  
Old 09-10-2012, 08:29 AM
salmo salmo is offline
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I've advocated for flak improvement. Record your vote at Il2Bugtracker HERE

Type of improvement:
Provide a means for mission builders to 'tie' flak units (rangefinders, radar, guns etc) together into an AA battery & to specify the type of flak method a group of flak units will use.

Explanation of proposals:
Historically, anti-aircraft batteries operated as a set of coordinated units. AAA batteries used rangefinder units, radar units & optical sight units to measure aircraft speed, height & direction, this information was sent to a director unit which calcualted the aircraft's future postion. The director unit then sent information to the AA guns directing them to fire at this predicted position. AA batteries used three different firing methods: continiously pointed fire, predicted concentration fire, barrage fire.



AA in the game, seem to use a kind of 'barrage fire' where they just put a number of rounds into a volume of space around the aircraft. You can see from the video above, that this is the least effective flak method, and that evasive procedures by pilots do not improve chances of avoiding flak. It would be useful to be able to tie the AA battery units together (maybe with the 'set' button, and be able to select the firing methodology (3 types) from a 'director unit'.

Benefits: Improved realism to flak operations. Encouraging pilots to adopt historically used evasive manouvers. Attackers could target specific 'critical units' in an AA battery thus reducing the battery's effectiveness.
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  #5  
Old 09-10-2012, 11:23 AM
5./JG27.Farber 5./JG27.Farber is offline
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Yes Salmo, I totally agree. Also setting the engagement range would be nice. Surely the FLAK feature deserves its on ticket from the artillery ticket? I voted yes anyway.
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  #6  
Old 09-10-2012, 06:17 PM
benson benson is offline
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Thanks for all your replies. At a very simple level, it definitly seems to prove by flying an aircraft low and slow across a map sown with AAA, British guns are much more effective in the game than German, so the best you can do is position British Flak and change 'Army' to blue.
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  #7  
Old 09-10-2012, 08:24 PM
5./JG27.Farber 5./JG27.Farber is offline
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What?

88 and 3"'er are about the same... The LAA guns - both sides have a bofors by different names but the Germans have some 20mm's too... Smaller calibre = higher rate of fire...
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  #8  
Old 09-10-2012, 09:24 PM
benson benson is offline
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I believe what you say. All I'm saying is the way the AAA is 'modelled' in the game, it seems the programers have set the British anti-aircraft guns to be more accurate. Perhaps like so much else in this game German Flak guns modelling was never finalised.
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  #9  
Old 09-10-2012, 09:52 PM
5./JG27.Farber 5./JG27.Farber is offline
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Maybe, I never actually tested it, technically and historically surely the 88 should be more accurate as the 3"er is a WW1 relic... Who knows.
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