#1
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Battle Area - what does it do?
I see that it allows the AI Ground Controller to give out information on the grid coordinates of enemy flights but does it do anything else? And is there any performance hit in setting the BA over the whole map?
Cheers for any help, WB. Last edited by WhiskeyBravo; 09-05-2012 at 04:40 PM. |
#2
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Aside from putting a grid on the map, I iniatially thought it might define the rendered area and decide where to render buidlings are trees etc. However I have found no evidence of this and several patches later which may or may not have altered this I still see no evidence.
Be sure to set the last value to 10000 instead of 1000, those tiny squares are annoying. |
#3
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I thought so. Thanks for the answer.
For the RAF though I suppose those squares should be set to 16093m! WB. |
#4
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I heard they use nautical miles so it would be 1852metres
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#5
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Quote:
the main purpose being the reports that say 3 aircraft in area so and so heading etc., or in mission brief, attack refinery in sector etc. In the past I made mine close to ATAG so it would burn in my memory
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 09-05-2012 at 07:31 PM. |
#6
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Quote:
http://forum.1cpublishing.eu/showthr...516#post456516 |
#7
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Thanks! not sure how I missed that thread
(picture removed for ease on the eye )...I get it
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 09-05-2012 at 10:28 PM. |
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