Virtual pilot's feedback to the player: G-Force
This thread is about discussing an adequate way to provide the player with all those tacit informations available to a real pilot.
Actually ingame we have only 2 feedbacks: the pilot's current health status (healthy/wounded/dead) and G effect on the circulatory system.
Is evident that we lack many important informations: some are actually simulated by the game, but with no feedback to the player, while other are not really implemented even if they are of primary relevance in a flight combat simulator.
Suggestions are welcomed.
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A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.
Last edited by 6S.Manu; 07-25-2012 at 08:14 AM.
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