Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > FMB, Mission & Campaign builder Discussions

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 06-28-2012, 03:10 PM
king1hw king1hw is offline
Approved Member
 
Join Date: Jul 2010
Posts: 64
Default HUD Log Script?

Would this work?

using System;
using maddox.game;
using maddox.game.world;
using System.Collections.Generic;

public class Mission : AMission
{

public override void OnTrigger(int missionNumber, string shortName, bool active)
{
base.OnTrigger(missionNumber, shortName, active);

if ("Trigger2All".Equals(shortName) && active)
{
AiAction action = GamePlay.gpGetAction("Trigger2All");
if (action != null)
{
action.Do();
}
GamePlay.gpGetTrigger(shortName).Enable = false;

List<Player> players = new List<Player>();
if (GamePlay.gpPlayer() != null)
players.Add(GamePlay.gpPlayer());
if (GamePlay.gpRemotePlayers() != null)
players.AddRange(GamePlay.gpRemotePlayers());

Player[] Reds = players.FindAll(item => item.Army() == 1).ToArray();
Player[] Blues = players.FindAll(item => item.Army() == 2).ToArray();
}

if (("ScoreBlue50".Equals(shortName) && active) && (MissionTimer1M1.Elapsed.Minutes <= 5 ) //Trigger 1 Message
{
GamePlay.gpHUDLogCenter("The LW succeeded and inflicted heavy damage on Port of Dover");
GamePlay.gpGetTrigger(shortName).Enable = false;
}

if ("ScoreRed51".Equals(shortName) && active) //Trigger 1 Message
{
GamePlay.gpHUDLogCenter("The RAF inflicted heavy losses on the LW bombers");
GamePlay.gpGetTrigger(shortName).Enable = false;
}

if ("ScoreRed49".Equals(shortName) && active) //Trigger 2 Message
{
GamePlay.gpHUDLogCenter("The RAF inflicted heavy losses on the LW bombers");
GamePlay.gpGetTrigger(shortName).Enable = false;
}

if (("Trigger2ALL".Equals(shortName) && active) && (Reds.Length > 0) ) //Trigger 2 Message
{
GamePlay.gpHUDLogCenter(Reds,"German build-up over Calais plotted, heading N!", new object[] { }, 3);
GamePlay.gpGetTrigger(shortName).Enable = false;

}

}

public override void OnTickGame()
{
if (Time.tickCounter() % 864000 == 63000) // 864000 = 8 hour repeat, 63000 = 35 min delay.
{
GamePlay.gpPostMissionLoad("missions/Multi/Dogfight/July1940_v10/Missionen/Mission2.mis");

if (Reds.Length > 0)
{
GamePlay.gpHUDLogCenter(Reds, "RAF- Fly CAP between Calais and Dover", new object[] { }, 5);
GamePlay.gpLogServer(Reds, "RAF- Fly CAP between Calais and Dover", new object[] { });
}
if (Blues.Length > 0)
{
GamePlay.gpHUDLogCenter(Blues, "LW- Meet a flight of HE111's 5000m over Calais. Escort them to Dover!", new object[] { }, 5);
GamePlay.gpLogServer(Blues, "LW- Meet a flight of HE111's 5000m over Calais.\n In appr. 10 minutes into mission! Escort them to Dover!", new object[] { });
}
}
}

//Section 4 : AI remove

public override void OnActorCreated(int missionNumber, string shortName, AiActor actor)
{
base.OnActorCreated(missionNumber, shortName, actor);
if (actor is AiGroundActor)
Timeout(3599, () =>
{
if (actor != null)
{ (actor as AiGroundActor).Destroy(); }
}
);
}

}
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:28 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.