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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 05-06-2008, 08:42 PM
revi revi is offline
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Default Tracking blindspot

I cant track any further back than directly above my head, (without turning my head) , is there a setting Im not using or is that the full extention of tracking?
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  #2  
Old 05-07-2008, 02:44 AM
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im looking into this right now Stand-by Oh and you do mean the trakir Pro4 right?
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  #3  
Old 05-07-2008, 02:52 AM
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yes TIR4
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Old 05-07-2008, 02:58 AM
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Ok if you go to TrackIR/view/Tracking/settings/DOT Tracking/ Preferred Object Size (pixels)
and set it higher that let me look farther back left and right but not straight up you have to look back then up to do that. It only gave me 90o degrees to look up. That suxs it should let you look straight up and little further back in the head-look up postition at least 180o degrees.
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Last edited by GF_Mastiff; 05-07-2008 at 03:00 AM.
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  #5  
Old 05-07-2008, 03:14 AM
revi revi is offline
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yes my pixel setting = 500 (max ) but still have this limited view.
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  #6  
Old 05-07-2008, 03:41 AM
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That's what the game gives you, that's all she wrote.
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Old 05-07-2008, 07:49 AM
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I'm also trying this, but I'm sitting in a bucket-seat with a head-rest while wearing aviator-style goggles and a leather flying-helmet of the type shown in the original IL2 artwork. It doesn't matter whether I pull the goggles up and perch them on my forehead, or wear them as for action; and it doesn't matter how slack I simulate my seat-straps to be - I can really only just make the 90 degree vertical view. It's actually incredibly uncomfortable to do this - and much easier to turn my head from side to side as one would naturally do in flight.

Coming up the years, with my flying helmet replaced by a "jet-style" open-faced crash helmet, it becomes even harder to manage the 90 degree, vertical look-up. The helmet straps cut into my throat, my scarf rides up out of my flight suit and won't go back in place when I lower my head again, and so on. When tried in this way it becomes clear that the modelling is not so far off at all as far as a simulation is concerned.

cheers

B
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Old 05-07-2008, 08:23 AM
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thats really interesting. I had no idea the game is modelled on this. Thanks.
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Old 05-07-2008, 10:27 AM
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You're welcome m8

And yes, I think there was more consideration put into this and similar issues when the sim was coded than we generally think or give credit for. Of course, TrackIR-wise, it would be marginally better if if 6DoF was coded-in in this respect. The ability to lean to the side and turn one's head would certainly give a few more degrees of vision in this vulnerable area. It never happened though in IL2.

We are promised 6DoF though, for SoW-xxx, but it'll be interesting to see just how it is modelled given the constraints of the various cockpits . I imagine that this is one of the items that is delaying the completion of BoB. There may be a considerable difference between models, all to be coded in.

Just my thought

cheers

B
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