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Hey guys; workingon a new mission and would like to recognise the destruction of nurtal houses on the map. Is it possible?
1st I am creating a list of objects to destruct and points for destruction Code:
Dictionary<AiGroundActorType,int> PointsforGroundTargets = new Dictionary<AiGroundActorType,int>() { {AiGroundActorType.House, 2}, {AiGroundActorType.Unknown, 2} }; Code:
I am using public override void OnActorDead(int missionNumber, string shortName, AiActor actor, List<DamagerScore> damages) and applying points on damage if army is red or blue. But how do I appoint to nutral static objects? if (actor.Army() == ArmyRed) if (actor.Army() == ArmyBlue) So on destruction of units the two above are not recognised. Is there any way of coding that if a house in a town that is not enemy (nutral) be recognised as destroyed and points awarded?
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