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#1
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I've been having a bit of a look for Bofors Gun information and although there is a lot of general information the specifics are a bit hard to find.
So far I can only find references to a contact fuse for the Bofors gun. Did they have timed fuses and how did the fuse setting work? I expect it would be a bit of a job fusing up to 120 rounds per minute I did find a hand book for the US Naval twin mount, but that has very little in common with the versions we are going to see. http://www.scribd.com/doc/34427598/B...unting-UK-1950 Has anyone got links to Bofors info? Cheers! |
#2
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So far as I know the Bofors (and the German 37, which is really the same gun) had only a contact fuse, with a timer so that the shell would explode at the end of it's range. I'll see what I can find.
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I'm pretty much just here for comic relief. Q6600@3.02 GHz, 4gig DDR2, GTX470, Win7 64bit |
#3
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I was wondering about this a couple of weeks ago, as the rounds currently in game explode near the aircraft regardless of range. It would be good to find this out and make sure the game is accurate.
I wouldn't be suprised if there was some simple mechanism or electrical device which could change the fuse timing. Im always suprised by the technology of the 1940's. |
#4
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For what it's worth. In-game, the 40mm Bofors MkI gun has the following specs:
RateOfFire: 60 rounds per minute ActiveRange: 15 m to 4000 m Clip: 8 rounds ReloadTime: 1 sec Reserve: 1000 rounds With two round types: Type: MkI Mass: 0.88 kg Projectile spec: ArmorPiercing 0.4 kg / Concussion 0.05 kg of TNT MuzzleVelocity: 875 ms Fuse type: Contact Projectile lifeSpan: 20 sec Type: MkIIIT Mass: 0.93 kg Projectile spec: HighExplosive 0.5 kg / Fragmentation 0.067 kg of TNT MuzzleVelocity: 875 ms Fuse type: Timeout Projectile lifeSpan: 20 sec I'm thinking the amounts of exposive & other parameters might be modeled for in-game effects/results and might not necessarily reflect RL values.
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE Last edited by salmo; 02-11-2012 at 12:46 PM. |
#5
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![]() Last edited by KG26_Alpha; 02-11-2012 at 12:42 PM. |
#6
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Hold on a moment... only two types of ammo! Oh Jesus, what a whining this will be.... ROFL! ![]() ~S~ |
#7
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If this doesn't get them looking forward to the Bofors Gun then nothing will!
![]() I wan't the co axial Bren Gun on mine please! Cheers! |
#8
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LOL! Damn the naysayers! Full speed ahead with AAA!
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I'm pretty much just here for comic relief. Q6600@3.02 GHz, 4gig DDR2, GTX470, Win7 64bit |
#9
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![]() Quote:
Last edited by 5./JG27.Farber; 02-12-2012 at 04:16 PM. |
#10
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i believe the line "Projectile lifeSpan: 20 sec" is the time after wish the game ignores and stops processing each bullet. i believe its a factor common to every single bullet in the game, evne those who are nto explosive. (LMG)
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