Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Reply
 
Thread Tools Display Modes
  #1  
Old 01-23-2012, 07:04 AM
Pershing Pershing is offline
Approved Member
 
Join Date: Dec 2010
Location: Volgograd, Russia
Posts: 81
Default 4.11 - Bombs

Something strange happens with bombs in 4.11..
FAB-5000 (5000-kg high-explosive Pe-8 airbomb) now gives nothing but a "booom". Now this superbomb can destroy very few (2-5) static planes + several buildings and that's it. Though before 4.11 this bomb could destroy almost whole airfield (like Mistel)! Russian community asks ritoric question - "is this a bug or a feature?")

Last edited by Pershing; 01-23-2012 at 09:53 AM.
Reply With Quote
  #2  
Old 01-23-2012, 08:30 AM
Zorin Zorin is offline
Approved Member
 
Join Date: Oct 2007
Posts: 573
Default

Quote:
Originally Posted by Pershing View Post
Something strange happens with bombs in 4.11..
FAB-5000 (5000-kg high-explosive Pe-8 airbomb) now gives nothing but a "booom". Now this superbomb can destroy very few (2-5) static planes + several buildings and that's it. Though before 4.11 this bomb could destroy almost whole airfield (like Mistel)! Russian community asks ritoric question - "is this a bug or feature?")
It is a feature and you need to use your triggers properly and bomb must be dropped from sufficient height.

Don't let it dig into the ground, it must explode on impact to achieve maximm blast radius. Therefor set delay to 0.0 seconds. That should do it.
Reply With Quote
  #3  
Old 01-23-2012, 09:35 AM
Pershing Pershing is offline
Approved Member
 
Join Date: Dec 2010
Location: Volgograd, Russia
Posts: 81
Default

Quote:
Originally Posted by Zorin View Post
It is a feature and you need to use your triggers properly and bomb must be dropped from sufficient height.

Don't let it dig into the ground, it must explode on impact to achieve maximm blast radius. Therefor set delay to 0.0 seconds. That should do it.
Probably I've missed a point... I drop the bomb from 3000 m, delay is 0.0...
Reply With Quote
  #4  
Old 01-23-2012, 09:50 AM
Luno13 Luno13 is offline
Approved Member
 
Join Date: Oct 2011
Posts: 370
Default

If you're using the new bomb fuses option (Instant fuse setting), then it's possible that blast radii were corrected.

Anyway, you'll do more damage (surface area) with 4x 1000kg bombs than 1x 4000 kg bomb.
Reply With Quote
  #5  
Old 01-23-2012, 10:34 AM
Zorin Zorin is offline
Approved Member
 
Join Date: Oct 2007
Posts: 573
Default

Just tested in FMB. FAB 5000 still has the greatest blast radius of over to 200m. FAB2000 and SC2000 don't manage even 100m of blast radius.

So better use the more logical choices of multiple smaller bombs or bomblet containers.

Therefor I think TD did the right thing, forcing players to use the correct and not just the biggest bombs for the tasks at hand.
Reply With Quote
  #6  
Old 01-23-2012, 11:10 AM
Korn Korn is offline
Approved Member
 
Join Date: Dec 2009
Posts: 55
Default

The FAB 5000 damage was ridiculous, you could take out an entire airfield with it, we called it "atomic bomb" in our squad. Glad to know they fixed this.
Reply With Quote
  #7  
Old 01-23-2012, 11:34 AM
pupo162 pupo162 is offline
Approved Member
 
Join Date: Feb 2010
Posts: 1,188
Default

Quote:
Originally Posted by Korn View Post
The FAB 5000 damage was ridiculous, you could take out an entire airfield with it, we called it "atomic bomb" in our squad. Glad to know they fixed this.
even the FAB2000 had such naming within our squad.
Reply With Quote
  #8  
Old 01-23-2012, 12:17 PM
MicroWave's Avatar
MicroWave MicroWave is offline
Approved Member
 
Join Date: Sep 2009
Posts: 144
Default

I think this falls into category of Reworked Bomb Damage.
Here is what manual says about it:
Quote:
Reworked bomb damage
Bomb damage has been remodelled according to blast pressure strength and splinter density.
Furthermore buildings have been made more resistant to damage. There have also been some
smaller tunings. You will notice the following:
• reduced differences between bombs of similar size and type
• significant reduction in damage effect with increasing distance
• less damage against buildings
• more near miss damage against ships
• more effective torpedoes
• bombs under water are more effective against ships.

Please also note that the huge damage radius of a few bombs is no longer there.
Don't know what that last empty list item means. I hope it's not some hidden feature.
__________________
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Reply With Quote
  #9  
Old 01-23-2012, 01:03 PM
II/JG54_Emil II/JG54_Emil is offline
Approved Member
 
Join Date: Dec 2007
Posts: 208
Default

Quote:
Originally Posted by Pershing View Post
Something strange happens with bombs in 4.11..
FAB-5000 (5000-kg high-explosive Pe-8 airbomb) now gives nothing but a "booom". Now this superbomb can destroy very few (2-5) static planes + several buildings and that's it. Though before 4.11 this bomb could destroy almost whole airfield (like Mistel)! Russian community asks ritoric question - "is this a bug or a feature?")

I found several sources in the internet giving blast radii.
sources:
http://vvs.hobbyvista.com/Research/O...5000/index.php
http://www.expozice-ralsko.estranky....-pumy-sssr.pdf

The table below explains the capability to kill soft targets (infantry) per FAB bomb in meter radius:
Bomb___________kg_HE____kg_TNT_equal_____historica l_Radius___4.10.1_Radius_____4.11_Radius__________ HE-Energy (j)
FAB-50____________26,35____24_______________25m_______ ________25m_________30m___________________65280000
FAB-100___________45______40.5______________35m_______ ________50m_________45m__________________151776000
FAB-250___________99______89.1______________56m_______ ________50m_________60m__________________333907200
FAB-500__________207_____165.6______________80m_______ _______250m________130m__________________698169600
FAB-1000_________555_____510.6_____________112m_______ _______500m________180m_________________1871904000
FAB-2000_________818_____654.4_____________267m_______ ______1100m________260m_________________2758950400
FAB-5000________3361____2688.9_____________428m_______ ______2500m________450m________________11335980800

So basically the FABs still have slightly more radius in 4.11m rather than in real life.

The new approach that Team Daedalus incorporated into 4.11 is probably the best it can be for now and certainly is the closest to real for all bombs as it ever has been in stock Il-2.

So thumbs up and salute for this TD!

Last edited by II/JG54_Emil; 01-23-2012 at 01:49 PM.
Reply With Quote
  #10  
Old 01-23-2012, 01:55 PM
II/JG54_Emil II/JG54_Emil is offline
Approved Member
 
Join Date: Dec 2007
Posts: 208
Default

SC Bombs in comparisson:

Bomb___________kg_HE___kg TNT_equal___historical_Radius___4.10 .1_Radius_____4.11_Radius
SC50_____________23________20.24_________32.5m____ __________25m__________30m
SC250___________135_______110___________65m_______ _________77m__________70m
SC500___________270_______193.6_________95m_______ _________82m__________90m
SC1000__________530_______519.2________180m_______ ________168m_________170m
SC1800_________1050_______968__________320m_______ ________229m_________230m
SC2000_________1200______1056__________350m_______ ________275m_________280m

Looks to me like nothing has changed here from 4.10.1 to 4.11.

Last edited by II/JG54_Emil; 01-23-2012 at 01:57 PM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:47 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.