#1
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4.11 FMB: Timer setting in Waypoint Options
I'm trying to use the 'Timer' setting in the new Waypoint Options but it doesn't seem to work. The Guide states:
------------------------------------------------ There are some triggers telling AI when to exit the pattern and continue with subsequent waypoints: time, number of 'circles'. ------------------------------------------------ I assume that if I set the Timer to 60 (minutes), the flight will continue in the 'pattern' for that long and then exit to the next waypoint. However, that does not happen. The flight goes around the pattern one time and then always exits....even if the pattern only takes 5 minutes to complete one time. Code:
[MAIN] MAP Okinawa/Online_load.ini TIME 12.0 CloudType 0 CloudHeight 1000.0 army 2 playerNum 0 [SEASON] Year 1940 Month 6 Day 15 [WEATHER] WindDirection 0.0 WindSpeed 0.0 Gust 0 Turbulence 0 [MDS] MDS_Radar_SetRadarToAdvanceMode 0 MDS_Radar_RefreshInterval 0 MDS_Radar_DisableVectoring 0 MDS_Radar_EnableTowerCommunications 1 MDS_Radar_ShipsAsRadar 0 MDS_Radar_ShipRadar_MaxRange 100 MDS_Radar_ShipRadar_MinHeight 100 MDS_Radar_ShipRadar_MaxHeight 5000 MDS_Radar_ShipSmallRadar_MaxRange 25 MDS_Radar_ShipSmallRadar_MinHeight 0 MDS_Radar_ShipSmallRadar_MaxHeight 2000 MDS_Radar_ScoutsAsRadar 0 MDS_Radar_ScoutRadar_MaxRange 2 MDS_Radar_ScoutRadar_DeltaHeight 1500 MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0 MDS_Radar_ScoutGroundObjects_Alpha 5 MDS_Radar_ScoutCompleteRecon 0 MDS_Misc_DisableAIRadioChatter 0 MDS_Misc_DespawnAIPlanesAfterLanding 1 MDS_Misc_HidePlayersCountOnHomeBase 0 MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0 MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0 MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0 [RespawnTime] Bigship 1800 Ship 1800 Aeroanchored 1800 Artillery 1800 Searchlight 1800 [Wing] IJA_F_C_16z00 [IJA_F_C_16z00] Planes 1 Skill 2 Skill1 1 Skill2 1 Skill3 1 skin0 A6M5 Zero 201st Kokutai.bmp numberOn0 0 Class air.A6M5A Fuel 100 weapons default [IJA_F_C_16z00_Way] TAKEOFF_003 111455.43 80706.54 0 0 &0 TRIGGERS 0 0 20 0 NORMFLY 111166.53 81742.27 100.00 300.00 &0 NORMFLY 110511.92 83590.72 500.00 400.00 &0 NORMFLY_401 113163.74 80554.03 500.00 400.00 &0 TRIGGERS 0 60 0 5 100 NORMFLY 113993.87 87682.58 500.00 300.00 &0 LANDING_104 112322.90 81749.80 0 0 &0 [NStationary] [Buildings] [Bridge] [House] Aviar
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Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 Last edited by Aviar; 01-14-2012 at 11:24 PM. |
#2
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I just check the guide and it is totally vague about this feature.
Sorry about that. I think it uses OR logic to exit the loop. So whatever comes first. Try setting the number of "circles" to large value.
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A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away. |
#3
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Quote:
This info should be in the Guide. No matter how cool a new feature is, it's no good if people don't know how to use it. Thanks for the advice! Aviar
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Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 |
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