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  #1  
Old 01-13-2012, 07:11 PM
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Kittle Kittle is offline
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Default Lets hear your positive 4.11 comments!!!

Yes, there are some bugs in there, we all know that. I must say that the time I have spent in game has been the best IL2 flying I have ever had.

Fired up a career with JG52 on the southern front, in my trusty Bf-109G-6. We ran into some ruskies, in Laggs and La-5s and a dog fight started. Believe this or not, but an element of Laggs actually left the fight, gained some alt, and came back with an advantage!!! This is the kind of update that makes IL2 a brand new game IMHO. Even the oldest stock careers are now going to play totally different. When you meet an enemy aircraft, there is going to be a decent chance that this guy is going to really give you a run for your money. With the old AI I had a dogfight with an Ace Yak-3 during a campaign and it was a 15 minute, no holds barred, dog fight. I won by the skin of my teeth, but with the new AI, I might have lost by the skin of my arse!!!

I haven't tried it yet, but early war dogfights in the Pacific should be MUCH more challenging now!!! I always had an easy time with Zero in my F4F, as they wouldn't fly their aircraft with any smarts what so ever.l Now, I feel that the time of Wildcat 6 kill missions versus veteran Zero pilots is over and done!!!

Haven't flown any new birds yet, but shot down some TBDs and it was a blast. The Ki-45 is BEAUTIFUL!!!! Can't wait till she is flyable! The Z 506 is very well done too, and the new flyable ruskie bombers are works of art. This is no longer just a WWII combat flight sim, it is THE WWII combat flight sim to which all others will have to compare!!!
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Old 01-13-2012, 07:50 PM
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T}{OR T}{OR is offline
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Lets be honest, the chances are high there will be a hotfix. Especially with so many features introduced.

So far I have only positive comments about the game. From the new AI that is now actually fun to fight against to proper gunners that don't waste ammo and shoot in the opposite direction from a threat (and at friendlies at the same time).

Bomb fuse options are a blast.

And Pe-8 / IL-4 pits a work of art compared to the franken plane pits like B-17 which is down right horrid.

Smart axis is super useful for flying bombers and taxiing. This any many more difficulty options should have been implemented long time ago.

And engine management now actually makes sense. For example, overheating while flying a Mustang is now forcing me to fly according to the real procedures which in the end makes this a faster / deadlier plane.

Thank you TD for your hard work in your free time. IMO this game has just been resurrected and I am sure will offer what no other sim can for many more years to come.

Now all I need is that B-24 for perfection.
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Old 01-13-2012, 08:04 PM
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JG26_EZ JG26_EZ is offline
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Over the years, I have built my missions with more and more "vet" AI. Team missions which gives the players a 50/50 chance of being able to finish off all of the enemy before returning to base. I've now hosted five missions since installing v4.11, and I end up being treated like a new inmate at a prison by all of the AI heh. Not complaining, but now they really know how to "dance".

So now I have to reconsider the normal 1:3 aircraft, and possibly bumping more down to "average" than I'm used to.

This is a good thing . Less aircraft that I have to add.
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Old 01-13-2012, 08:21 PM
NeroMoura NeroMoura is offline
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I'm having a blast! The new AI improvements did improve the whole flight experience. I feel like the proverbial mosquito in a nudist colony! I hardly know where to begin!

I'm thinking of replaying the "Enterprise" Campaign and see what happens. I'm thinking it'll rock even more. But I think I'll test some more random beasts before I fire up any new campaigns. It's really hard to decide.

Only once I had the now infamous CTD, but I'm sure a hotfix is in the works.
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Old 01-13-2012, 08:35 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Haha thanks guys, it is really fun and a pleasure to read. Believe me, I got my backside filled by AI with honorless things too and feel now like a real John Doe. But lately I felt, that I gain some more room against the new AI though. SO ITS STILL POSSIBLE TO LEARN!

BTW: if you are sensible enough, you can even tell, when their engine is cooking! Suddenly they seem to get weak... something I never felt before.

P.S.: You see, I'm just a player too.
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  #6  
Old 01-13-2012, 08:55 PM
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F19_Klunk F19_Klunk is offline
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Quote:
Originally Posted by T}{OR View Post

And engine management now actually makes sense. For example, overheating while flying a Mustang is now forcing me to fly according to the real procedures which in the end makes this a faster / deadlier plane.
Hear hear!

The AI behaviour is definately different... I have only managed a few dogfights, but how refreshing is was to close in on a AI's six and he did NOT barrelroll diving to deck.... he actually made a chandelle!!

The Soviet heavier are fantastic and CEM refreshing... wil find out eventually if it is harder than in CoD

thank you for great effort
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Old 01-13-2012, 09:05 PM
Lagarto Lagarto is offline
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Thank you (also) for the less obvious things like the new default skins, which finally made the a/c on the ground look good, and the variety of company-sized columns of armor and vehicles. Hs 123 is beautiful.
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Old 01-13-2012, 09:08 PM
Force10 Force10 is offline
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Downloaded and installed into my vanilla 4.10.1 last night. Flew for about an hour before having to go to bed and all seemed great! Can't wait to get off work and try out some campaigns and watch this shine!

Great Work TD!
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  #9  
Old 01-13-2012, 10:41 PM
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Treetop64 Treetop64 is offline
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Too many to name, really.

Deservedly, a million people will mention the AI improvements, and the positive comments are merited. Changes the game in a big way.

The new Eastern Front skins are lovely. Not only do they look great, but for the Luftwaffe the attention to detail of the skins is consistent from one type to another, and also through several different planes of a series production type. It doesn't look like twelve different artists did the skins, and they all look like they belong to the same group, without being identical. I can't tell you how important that is, to have that kind of consistency with the default skins. In particular, there is no analogy to help describe how badly the Ju-52, Fi-156, and the Fw-189 needed new skins; they were ancient, since the Forgotten Battles days. Bravo to those involved!

The inclusion of the old TBD, even if it is AI only. At last the early war US Navy carrier decks are now complete. And boy, does it gook great!

Flew around in the IL-4 and Pe-8. Can't be helped but to be mightily impressed by work put into the cockpits of these machines, and by the Pe-8's overall makeover. As many others have said, they are indeed works of art.

The improved, appropriately indicating engine instruments (of the planes that I've flown thus far). I've flown without the HUD indications for years, and I can't tell you how nice it is to finally, finally have properly indicating engine instruments again. Thank you!

The 5DoF head movement for even us non-Track-IR, "mouse head" users (and the associated cockpit fixes - I-153, etc.). Can even hit a button to enable sticking the head out the side of the cockpit a little bit - though, perhaps not as far as I'd like - while taxiing. Very thoughtful implementation, and very much appreciated. The new head buffeting effects are cool, too, especially at the moment of recovering from a stall or spin. Quite a jarring experience!

Man, I could go on, but I have things to do, so I gotta stop.

Last edited by Treetop64; 01-13-2012 at 10:51 PM.
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Old 01-13-2012, 10:53 PM
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_RAAF_Smouch _RAAF_Smouch is offline
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as yet....

1. NO CTD's!!!

2. Enjoy the extra hard work you now need on surviving. I ran a QMB of 4 Mk IXe Spits against 4 Fw 190A5's. Within 30 seconds of the action I had my backside handed to me, with the AI set at Veteran.

Love the work guys.
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