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IL-2 Sturmovik The famous combat flight simulator.

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Old 01-06-2012, 08:30 PM
KnightFandragon KnightFandragon is offline
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Default HSFX 5 Spitfire Question

Soo, I know this mod has reliability and its possible to break your plane by putting to much stress on it but my question is why does the spitfire creak, eek, erk and squeak alot more then the US PLanes? I was flying the IXc LF 25Lb and I didnt hardly evne have to bank much and it would squeak and creak and the like. Does that mean im damaging my plane and will eventually break it if I keep doing it? I know higher speeds will make it do that more often but I was doing like 380ish and pulling up or banking or rolling just a bit. Does this plane just have a weak airframe then? Not a complaint, just wondering...how long can I keep that up on that plane before I break it?
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Old 01-06-2012, 11:24 PM
IceFire IceFire is offline
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I have no experience with HSFX but the plane structural tolerances were a 4.10 feature from TD and I think HSFX just plugs in on top of those features. So... my assumption for why you notice it more on a Spitfire than on something else is probably because the Spitfire can pull G's very quickly while some other types can't.

There are aircraft that are worse... the Mustang and Tempest have even more effective elevators and are able to pull significant G's very quickly at high speeds. My guess is that they are both more tolerant of G forces as well but it hardly makes a difference as they can overload even quicker from my experience.

On the other end of the spectrum I can hardly ever exceed the G tolerances on a A6M5 Zero as the elevator isn't very effective at high speeds and it's more difficult to pile on the G forces. It's not impossible either I should say.
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Old 01-08-2012, 10:30 AM
EAF331 Starfire's Avatar
EAF331 Starfire EAF331 Starfire is offline
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I have been flying a few SEOW's (HSFX5) a Ghost Skies campaign (UP3RC) last year and we have been losing both P-47, Spits, Tempest and Beaufighter to this strange phenome feature. Not counting those done during highspeed high-G maneuvers. The issue seems to be related to spikes in ping combined with a change in landscape from water to land or visa versa.
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