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#1
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Hi everyone.
I put a thread up before on this subject but I wasn't doing something that I should have been doing. Putting Henry in firing position with the F key but he still doesn't seem to shooting at the enemy. Does Henry need a belt of Schnoppes before we take off or a replacement! I named him after the sonar operator in Das Boot. |
#2
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Don't enter the gunner position at any time during your flight, once you do it will cease to be AI controlled.
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#3
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OOOps, sure ? I use it all the time controlling my flaps at starting, so no wonder "Heinrich" doesnt react as supposed to....
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#4
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thats my observation too:dont enter the gunner positions, otherwise the AI will not shoot.
also the 'idea' that you cant shoot when you moving the gun, well......... and some guns have to be tweaked because of a reversed mousereaction. i call the gunnerhandling "WIP"....... |
#5
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Funny, in my expirience the gunner hardly ever shoots anyways, gunner position taken or not
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#6
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If I were to be a BF110 gunner in WW2, I would shoot all my ammo in the general direction of the incoming enemy, in a hope to either scare him off or get a lucky hit. In the game however, the gunner thinks he's immortal and even when I, the pilot, can see a bandit right on my six, my rear gunner should see him very clearly and shoot, even when the target is going too fast to track.
Why save ammo? There's enough ammo to hold out for a good while. |
#7
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I just dont get it why the gunner AI switches off if I switch to its position.
Its totally nonsense... Anyway despite all that I think its cool that the AI reports enemy contacts and its position. Combined with the possible features of reporting some flight data like your alt/speed etc its gonna be quite interesting to fly ![]() |
#8
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I have always loved manning the gunners and flying in reverse if you may. Its much more gratifying when you see the hits for yourself. I do wish for him to still do the work when I switch back to the pilot though.
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#9
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It might be better to control your flap-position with the "Landeklappen" indicator on the left cockpit wall, right behind the throttle handles.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#10
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Has this issue with the AI being turned off and left off when jumping to the gunner position been addressed in one of the bug threads? That sounds like it should be a quick fix. Would be nice to get some feedback from the devs once and a while so we know what to keep reminding them about.
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