Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Reply
 
Thread Tools Display Modes
  #1  
Old 12-03-2011, 08:48 AM
Shardur Shardur is offline
Approved Member
 
Join Date: Sep 2011
Posts: 38
Default Minor UI/Control Improvements I'd like

Hi I have a few minor improvements that I would like to have in Game for convenience, however they are not essential and I'm not sure how much work it would be to implement them:

1) A second toggle view button that toggles in reverse direction: wide-mid-close-wide. [This I suspect should be fairly easy to do]

2) The option to define axis directions as buttons, so i could for instance set flaps down to -ZZ (ZZ standing in for all possible axis) and flaps up to +ZZ or something like that. Not limited to obvious things like flaps but also the option of setting sunshade to -ZZ and divebreaks on +ZZ (yes for some joysticks that would actually make sense for instance if you have axis that snap back to the 0 position).

3) A seethrough cockpit or external view option that only works on the ground so you can deactivate the normal seethrough cockpit and the external views and still be able to taxi well.

4) I know there was something else but i can't think of it right now... can't have been all that important...
Reply With Quote
  #2  
Old 12-03-2011, 04:05 PM
FrankB FrankB is offline
Approved Member
 
Join Date: Feb 2010
Posts: 40
Default

Quote:
Originally Posted by Shardur View Post
Hi I have a few minor improvements that I would like to have in Game for convenience, however they are not essential and I'm not sure how much work it would be to implement them:

1) A second toggle view button that toggles in reverse direction: wide-mid-close-wide. [This I suspect should be fairly easy to do]
Instead of cycling back and forth, isn't it better to simply hit the button that switches you exactly to the view you want to get to?

Anyway, since 4.10 it is possible to have the zoom on a slider (e.g. mouse wheel in my case), which allows you go back and forth as you like...

Quote:
Originally Posted by Shardur View Post
3) A seethrough cockpit or external view option that only works on the ground so you can deactivate the normal seethrough cockpit and the external views and still be able to taxi well.
I believe this is already implemented - please see the development updates thread:
No Players Own View option:
When this options is enabled, the player cannot view his own plane in external view. However this has one exception. When player is on ground, he still can access the external view for easier taxing. As soon as the player gets airborne, he is forced back to cockpit view.
Reply With Quote
  #3  
Old 12-03-2011, 06:02 PM
Pursuivant Pursuivant is offline
Approved Member
 
Join Date: May 2010
Posts: 1,439
Default

Quote:
Originally Posted by FrankB View Post
No Players Own View option:
This is realistic, as long as you assume invisible ground crew riding on your wing or standing on the ground and signaling.
Reply With Quote
  #4  
Old 12-04-2011, 02:26 AM
Shardur Shardur is offline
Approved Member
 
Join Date: Sep 2011
Posts: 38
Default

Quote:
Originally Posted by FrankB View Post
Instead of cycling back and forth, isn't it better to simply hit the button that switches you exactly to the view you want to get to?
[/INDENT]
I need 3 Buttons on the Joystick for that and if i had two cycle buttons that cycle in opposite direction i would only need two.
Reply With Quote
  #5  
Old 12-04-2011, 01:49 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
Approved Member
 
Join Date: Dec 2007
Posts: 939
Default

There is such option available, 'zoom in' and 'zoom out'... each one has its own key. It does smaller steps of course and isn't directly related to the three default views.
__________________

----------------------------------------------
For bugreports, help and support contact:
daidalos.team@googlemail.com

For modelers - The IL-2 standard modeling specifications:
IL-Modeling Bible
Reply With Quote
  #6  
Old 12-04-2011, 03:16 PM
Artist's Avatar
Artist Artist is offline
Approved Member
 
Join Date: Jan 2010
Posts: 362
Default

Shardur,

if you have at least the meanest understanding of programming (such as knowing what If... else... is for ), I can recommend Autohotkey. With that you can easily solve (1) and probably (2), too.

Artist
Reply With Quote
  #7  
Old 12-06-2011, 09:26 AM
Shardur Shardur is offline
Approved Member
 
Join Date: Sep 2011
Posts: 38
Default

Quote:
Originally Posted by Artist View Post
Shardur,

if you have at least the meanest understanding of programming (such as knowing what If... else... is for ), I can recommend Autohotkey. With that you can easily solve (1) and probably (2), too.

Artist
Well my programming knowledge is limited to a bit of rudimentary basic but I'll give it a try. Thanks for the Info about that Program.

As for the IL-2 key binding: Ideally it should look like the ARMA2 key binding. ARMA2 has the best key binding options i have ever seen anywhere.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:55 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.