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Performance threads All discussions about CoD performnce |
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#1
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multithreading?. the last thing a sane person would attempt, would be to rewrite cliffs, from the bottom up, or top down as a multithreaded application.
thats even assuming, the halting and syncronicity problems could be solved, and then of course, theres the inherrent unpredictability of multithreaded software. but improving multicore usage, would seem to be possible..maybe using win 32 fibres, and terrain,texture map loading on a second core. question? i am not aware that cliffs implements nvidia physics in its software. which means nvidia physics has no effect on cliffs..correct? question? turning off page file/swap file regardless of how much ram you have is a bad idea..it does more than act as virtual ram.correct? question? hyperthreading is as usefull as a chocolate teapot, and doesnt play well with overclocks.correct? question? cliffs runs really well on my system..problems i dont have are therefore not software problems.correct? comments please.triumph. |
#2
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as i stated in another thread do the approach like dcs a10c and blackshark simulation software engine, dev team shifted all the audio code onto another cpu core, this alone gave great frame improvements all around, does invlove work though rewriting the audio code.
Last edited by diveplane; 11-14-2011 at 02:08 AM. |
#3
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what i would like is an exporter,sdk, for cliffs, that would work with 3dsmax or blender.to populate cliffs with landmarks.maybe in the future.triumph |
#4
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Oh no, not again this discussion--- :rolling eyes:
http://forum.1cpublishing.eu/showthread.php?t=26633 ~S~ Last edited by 335th_GRAthos; 11-14-2011 at 10:01 PM. |
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