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Performance threads All discussions about CoD performnce

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  #1  
Old 11-13-2011, 10:07 PM
triumph1949 triumph1949 is offline
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Default multithreading not wanted

multithreading?. the last thing a sane person would attempt, would be to rewrite cliffs, from the bottom up, or top down as a multithreaded application.

thats even assuming, the halting and syncronicity problems could be solved, and then of course, theres the inherrent unpredictability of multithreaded software.

but improving multicore usage, would seem to be possible..maybe using win 32 fibres, and terrain,texture map loading on a second core.

question? i am not aware that cliffs implements nvidia physics in its software.
which means nvidia physics has no effect on cliffs..correct?

question? turning off page file/swap file regardless of how much ram you have
is a bad idea..it does more than act as virtual ram.correct?

question? hyperthreading is as usefull as a chocolate teapot, and doesnt play well with overclocks.correct?

question? cliffs runs really well on my system..problems i dont have are therefore not software problems.correct?

comments please.triumph.
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  #2  
Old 11-14-2011, 02:06 AM
diveplane diveplane is offline
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Default

as i stated in another thread do the approach like dcs a10c and blackshark simulation software engine, dev team shifted all the audio code onto another cpu core, this alone gave great frame improvements all around, does invlove work though rewriting the audio code.

Last edited by diveplane; 11-14-2011 at 02:08 AM.
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  #3  
Old 11-14-2011, 08:00 PM
triumph1949 triumph1949 is offline
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Quote:
Originally Posted by diveplane View Post
as i stated in another thread do the approach like dcs a10c and blackshark simulation software engine, dev team shifted all the audio code onto another cpu core, this alone gave great frame improvements all around, does invlove work though rewriting the audio code.
agreed, and fsx, with sp2, terrain/ tex loads on second core..dcsa10c runs good.although terrain accuracy is no great shakes.

what i would like is an exporter,sdk, for cliffs, that would work with 3dsmax or blender.to populate cliffs with landmarks.maybe in the future.triumph
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  #4  
Old 11-14-2011, 09:57 PM
335th_GRAthos 335th_GRAthos is offline
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Oh no, not again this discussion--- :rolling eyes:

http://forum.1cpublishing.eu/showthread.php?t=26633

~S~

Last edited by 335th_GRAthos; 11-14-2011 at 10:01 PM.
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