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Old 11-09-2011, 08:01 AM
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greybeard1 greybeard1 is offline
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Join Date: Mar 2011
Posts: 123
Default My wonder list

Yes, wonder since I ask myself following things since I started playing IL-2 a few time ago and also because I fear they are impossible to make.
  1. To make an aerodrome requires two things: an airfield and a windsock; taking-off and landing without it would be suicidal, especially with strong cross winds often active in game. It should be doable since present e.g. in Joint Strike Fighter combat sim (Eidos - 1997).
  2. WWII era runways were often "airfields" allowing taking-off almost in any direction, according to wind. If not feasible, at least runway should be along prevalent direction of local wind: why in IL-2 wind is always across runway?
  3. A realistic runway should be at least twice wide the current one in IL-2 and free from obstacle in the vicinity: why control tower (and a lot of vehicles, trees and any kind of obstacles) are always alongside?
  4. Aircrafts should take-off at quinconce: since set in line astern, how player can SEE to be cleared for take-off?
  5. Why was decided to distress player with loss of padlocked view shortly after it is "masked" also by a tiny cockpit frame? In RL pilot should move his head or repeat search until retaking visual contact. Since this can't be performed by a PC monitor, the right thing was to keep still padlock view.
  6. Why forcing player to fill sky with icons, so disrupting immersion? Since visual identification by a 500 dpi eye can't be modeled on a 96 dpi screen, would be effective to set "selective" keys to point at different target - e.g. "F" for friend, "M" for mate of same flight, "E" for enemy and so on, like in Red Baron 3D (Dynamix - 1998 ).
  7. Why not implementing internal views with some "panning" along the four directions (up, down, left, and right) WHILE PADLOCKED on friend or enemy (or ground object): this would help reading instruments, e.g., that currently can't be done hitting 5 on NumPad without adjusting also FOV.
  8. Why player isn't provided with a serious flight plan? How can I lead a flight if I don't know altitude of each waypoint?
  9. Why ground control assistance is so poor? Germans, for instance, did have radars in a net informing pilots about enemy flights (this was present in European Air War - Microprose, 1998 )
  10. Also ground object padlocking should be fixed, so not forcing player to keep it in external view to keep track of runway during approach.
  11. Control tower should give a safer assistance to landing operation and not allow another plane to land just after having authorized player to do.

Pardon me if I seem not grateful for 1C and Daidalos work, that's not so.

Best regards,
GB

Last edited by greybeard1; 11-09-2011 at 08:11 AM. Reason: grammar and spelling
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