Without bashing their efforts - could custom online scripts cause crashes?
Hi!
I really like all the new servers with custom scripting that gives us nice multi player "modes" that are not available in "stock CoD"! As I never have any crashes offline I start thinking if the custom online C# scripts could cause crashes for us playing online? Could it be that a lot of guys out there with rather limited experience in programming C# cause the clients to crash too maybe?
Like I said, I really appreciate the stuff done by them, but I have seen some really "rookie" C# code snippets floating around on the net for CoD... Could it be that the API:s exposed by CoD for the scripting are not safe so we get weird stuff happening on the client side too?
Naturally the answer will be that the game is unstable as it is, but it's getting better and I just wonder if anyone knows some stuff done in the scripts that could cause client crashes? After my last crash online "launcher.exe" used 3Gb of memory so that sure feels like a problem for a 32-bit process, and I don't know how a server side script could cause a problem like that... Maybe by creating to much stuff like ground units etc and then not cleaning up correctly?
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Last edited by mazex; 10-22-2011 at 10:29 PM.
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