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Brakes
Muhahahah,
anything else to say? 100% each time i push that button? once again: muhahahahaaahah, very realistic....... EDIT: you got it nevertheless Last edited by omgclod; 10-21-2011 at 12:33 PM. Reason: wrong spelling |
#2
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English, do you speak it?
Oh you mean brakes. assign it to an axis, like the toe brakes on some rudder pedals. No, it's not realistic using a key stroke. Of course it isn't.
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specs - OS - Win7 64 bit CPU - Intel Core2duo x6800 OC@3.2ghz MOBO - MB-EVGA122CKNF68BR RAM - ddr2 6gb @800mhz GPU - nVidia geforce GTX 280 1gb Last edited by MD_Titus; 10-21-2011 at 01:08 AM. |
#3
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What Titus said.
I do believe however that the brakes work differently in different aircraft. In a 109 I can gently apply brakes after touchdown. In a Spitfire the brakes show either 0% or 100%. I am going to verify this though. |
#4
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op is talking about the break button that shows when in a server.
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#5
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Quote:
As it stands you can brake with some very fast taps on the button but it really needs to have an option to work like it did in 1946.
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#6
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Quote:
O_Smiladon
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Win 7 64bit I7 930-CPU Quad core ATI HD6950 2gig 6 Gig Ram, Kingston hyper Blah blah X58 Gigabyte M/Board |
#7
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I thought the Spit and Hurri had its brake lever in the spade grip, but that doesn't seem to move when I press the rudder axis I have for brakes.
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#8
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Quote:
Know your enemy. Last edited by jojovtx; 10-21-2011 at 10:56 AM. Reason: stupid phone typing |
#9
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I don't have toe brakes (yet). Old Il-2 did it good, why not use the same system (gradually increasing strength when pressed)?
Now the brake key causes me to totemize the plane every time I forget not to use it
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AMD 1055T Hexacore@3,4GHz - 2x4GB 1600MHz DDR3 - ATI 6950 2GB, flashed to 6970 shaders - Windows 7 Ultimate 64-bit - 30" LG W3000H (2560x1600) - TM Warthog Stick + Cougar Throttle - wooden DIY pedals with Hall sensor - FreeTrack Last edited by Untamo; 10-27-2011 at 07:31 AM. |
#10
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Quote:
Have you pressed the keyboard key to use your rudder? You would be surprised (muhahahahaaahah) or maybe have the usual experience. If you are using keys of the keyboard you have to live with this constraint. The brakes work extremely well and the simulation has even accomodated for: - Brakes on an axis (progressive) - Differential brakes (different brake pressure on the left or right wheel) If you do not have enough joysticks to correctly use the brakes, blame yourself and not the game. If you have a second or third joystic, just add it to your computer and allocate these axis to it! (a word of advice: when on the X or Y axis of a joystick, this means that when centered, the brakes are set at 50% (the middle of the joystick axis). Thus, to take off, you have to pull/push the joystick in order to have 0% brake pressure). As a temporary solution, as long as you do not have a joystick axis to allocate, you could press and release the keyboard key in quick succession, this should slow down your plane without the nose tipping over due to excessive braking. ~S~ Last edited by 335th_GRAthos; 10-27-2011 at 11:01 AM. |
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