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Controls threads Everything about controls in CoD

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  #1  
Old 10-02-2011, 03:51 PM
Gman13 Gman13 is offline
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Default How to "correctly" take off & land???

Hey all just reinstalled the game after a cpl month hiatus, got the patches all in & command options "somewhat" setup. My question is, is there anywhere where i can a self explanatory post "or better yet" a video clip showing how to take & get your plane airborne & land as well??? The game is so realistic that i'm under the understanding that it involves quite alot just to get airborne, i must admit (sheepishly) that i've always just used auto-pilot to get airborne/land or even play on servers that put you in the air automatically. Need help on this please, thanks in advance.
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  #2  
Old 10-02-2011, 04:01 PM
Gamekeeper Gamekeeper is offline
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Take off procedure, using cem, depends on your selected ride. We have a selection of videos and guides in our kbase covering most of the flyables.
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Old 10-02-2011, 07:39 PM
tomandre81 tomandre81 is offline
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Use the in-game training. There you learn how to take off and land
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  #4  
Old 10-04-2011, 11:59 AM
jf1981 jf1981 is offline
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Hi Gman,

Basics of taking off are

Engine start & warming up

Checks
- Flaps set
- Elevator trim set
- Radiator (water/oil if applicable) open

Roll (taking off roll)
- Apply full power and full rpm (if applicable to your plane)
- Yaw to opposite of propeller moment (the plane will try to steer left for clockwise propeller from iniside and vise versa)

- After about 80 knots or 150 km/h depending upon plane, gently pull up
- Compensate the motor torque to prevent rolling on left wing for plane with clockwise propeller (from cockpit view & vise versa for ccw)

Build up speed, gear up, flaps up, trim elevator properly.

Landing
- Trim set
- Flaps down
- Approach speed (about 30% above stall speed)
- Final (hundred meter from runway) power to idle
- Smooth contact, try to keep the plane airbone a while slowly decreasing speed /alt so that when you touch, the speed amount is low, in order to avoid
jumping on the runway. Eventually truing the three point landing if possible.


In few words
Before taking off, SET TRIM, RADIATOR, FLAPS, ENGINE WARM
Rolling for take off, USE YAW, GENTLY PULL UP AT TO SPEED
After take off, WHEELS UP, FLAPS UP, TRIM ELEVATOR, COMPENSATE ROLL TORQUE
Landing, SET TRIM, WHEELS DOWN, FLAPS DOWN
Just before touching, POWER IDLE, SMOOTH TOUCH, APPLY BREAKES GENTLY, PULL STICK DOWN IF YOU APPLY BREAKES STRONGLY

Tips & Tricks :
- Set a free axis for elevator trim and adjust for different phases of the flight
- Set a free axis to wheels breaks (if possible separate for left & right if you have pedals for example)
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  #5  
Old 10-04-2011, 04:30 PM
jf1981 jf1981 is offline
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More difficult question is about starting up and heating properly an aircraft, without damaging the engine or exceeding the limits.

For example I remember Bleinheim IV has radial engine and is very difficult st start and then run safely within the limits. And if you exceed them, you will loose your engine, so you have to monitor and set correctly the parameters during all phases of the flight.

Some are easier, for example Spitfire, you would like to heat up above 80°C then open up the radiator half, do not exceed about 110°C, which never occurs radiator opened. During warming up, do not exceed 0 on the boost, stay safely under.

For each aircraft you will find detailed how-to on youtube e.g. "Cliffs Of Dover Blenheim startup"
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