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  #1  
Old 09-27-2011, 09:12 AM
Gerbil Maximus Gerbil Maximus is offline
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Join Date: Sep 2011
Posts: 100
Default Any Other Cool Features?

Hey all,

Been making a test mission for MP, and trying to add any thing that is cool to it.

So far I have the ambulance and airfield vehicles script.
I want Trains but they dont work sadly.

Does anyone else know of any other cool features i could add to my mission?

Also how do i add multiple scripts? I have the above script running but i also want to add the remove non ai aircraft when player leaves script from below:

Quote:
using System;
using maddox.game;
using maddox.game.world;
using System.Collections.Generic;

public class Mission : AMission
{
public void _DespawnEmptyPlane(AiActor actor)
{
if (actor == null)
{ return;}

Player[] Players = GamePlay.gpRemotePlayers();

bool PlaneIsEmpty = true;

foreach (Player i in Players)
{
if ((i.Place() as AiAircraft) == (actor as AiAircraft))
{
PlaneIsEmpty = false;
break;
}
}

if (PlaneIsEmpty)
{ (actor as AiAircraft).Destroy(); }
}

public override void OnPlaceLeave(Player player, AiActor actor, int placeIndex)
{
base.OnPlaceLeave(player, actor, placeIndex);
Timeout(1, () =>
{
_DespawnEmptyPlane(actor);
});
}
}
Thank you

The Gerbil

Last edited by Gerbil Maximus; 09-27-2011 at 09:28 AM.
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  #2  
Old 09-27-2011, 12:30 PM
Ataros Ataros is offline
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Join Date: Jun 2010
Location: USSR
Posts: 2,439
Default

Usually you can just add it inside brackets of the existing script

public class Mission : AMission
{
// all scripts here
}

But keep in mind that you can have only one instance of each method. E.g. if you already have the method OnPlaceLeave used in the old script you should add OnPlaceLeave part of the new script into this method of the old script.

Search the forum for missions by stillborn, hc_wolf, adonys, theenlightenedflorist, snafu, Kodiak and others for more ideas of cool scripts.

Last edited by Ataros; 09-27-2011 at 12:35 PM.
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  #3  
Old 09-27-2011, 12:37 PM
adonys adonys is offline
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Join Date: Apr 2010
Posts: 850
Default

uhm.. not really.. I haven't really tried it, but I think you can use the cascaded inheritances of the same method.


Code:
public override void OnBattleStarted()
    {
        base.OnBattleStarted();
        ...
    }
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  #4  
Old 09-27-2011, 12:43 PM
Ataros Ataros is offline
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Join Date: Jun 2010
Location: USSR
Posts: 2,439
Default

Quote:
Originally Posted by adonys View Post
the cascaded inheritances of the same method.


Code:
public override void OnBattleStarted()
    {
        base.OnBattleStarted();
        ...
    }
Sorry, I do not know what it means Maybe you can explain.

I had a script error when I tried to copy a second instance of some method (onTrigger or onActorCreated) to the same script placing it below the 1st one.
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  #5  
Old 09-27-2011, 02:50 PM
adonys adonys is offline
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Join Date: Apr 2010
Posts: 850
Default

inheritance should only work in different scripts.

base MG script
Code:
public override void OnBattleStarted() {
    code1
}
main mission
Code:
public override void OnBattleStarted() {
    base.OnBattleStarted();
    code2
}
secondary loaded mission
Code:
public override void OnBattleStarted() {
    base.OnBattleStarted();
    code3
}
Theoretically, after loading the secondary mission and its cs file, calling the OnBattleStarted() function should execute code1, then code2, then code3
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