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  #1  
Old 09-24-2011, 10:15 AM
Ataros Ataros is offline
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Location: USSR
Posts: 2,439
Default Localized messages

Since recent beta you can write different messages to players based on their copy language. E.g.

Code:
private string GetLocalizedMessage(string lang, string key)
{
   switch(key)
   {
      case "Hello":
      {
         switch (lang)
         {
            case "ru": return "Привет!";
            case "en": return "Hello!";
            case "turtle": return "Cawabanga dude!";
         }
      } break;
   }
   return String.Empty;
}
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  #2  
Old 09-24-2011, 11:14 AM
FG28_Kodiak FG28_Kodiak is offline
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Thanks!
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  #3  
Old 09-25-2011, 09:35 PM
Ataros Ataros is offline
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Quote:
Originally Posted by cheesehawk View Post
I'm sooo setting my language to "Turtle" next time I log into Repka!
Cawabanga dude!
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  #4  
Old 01-07-2012, 09:19 PM
podvoxx podvoxx is offline
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Join Date: Feb 2010
Posts: 190
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My version of the localized messages.
No work on dedi
Code:
using System;
using System.Collections;
using maddox.game;
using maddox.game.world;
using maddox.GP;
using System.Collections.Generic;
using System.IO;

public class Mission : AMission
{
    //=========================LOCALIZATION=============================
    string[] languageArray = { "en", "ru", "de", "fr", "es", "cs", "it", "pl" };
	
    //******************Localize Message Method*******************
    private string getLocalizedMessage(string textTranslate)
    {
        
        string[] localizeArray;
        string langIndex = GamePlay.gpPlayer().LanguageName();  
        switch (textTranslate)
        {
            case "Welcome to our server.":
                {
                    localizeArray = new string[]
                    {
                        "Welcome to our server.EN",
                        "Добро пожаловать на наш сервер.RU",
                        "Welcome to our server.DE",
                        "Welcome to our server.FR",
                        "Welcome to our server.ES",
                        "Welcome to our server.CS",
                        "Welcome to our server.IT",
                        "Welcome to our server.PL"
                    };
                    return localizeArray.GetValue(Array.IndexOf(languageArray, langIndex)).ToString();
                } break;            
        }
        return textTranslate;
    }
    //======================================================================

    //******************Send Chat Message Method*******************
    private void sendChatMessageTo(int army, string msg, object[] parms)
    {
        List<Player> Players = new List<Player>();
        //Singleplayer or Dedi Server
        if (GamePlay.gpPlayer() != null)
        {
            if (GamePlay.gpPlayer().Army() == army || army == -1)
                Players.Add(GamePlay.gpPlayer());
        } // Multiplayer
        if (GamePlay.gpRemotePlayers() != null || GamePlay.gpRemotePlayers().Length > 0)
        {
            foreach (Player p in GamePlay.gpRemotePlayers())
            {
                if (p.Army() == army || army == -1)
                    Players.Add(p);
            }
        }
        if (Players != null && Players.Count > 0)
            GamePlay.gpLogServer(Players.ToArray(), msg, parms);
    }
	
	public override void OnBattleStarted()
    {
        base.OnBattleStarted();
        MissionNumberListener = -1;
		
	sendChatMessageTo(-1, getLocalizedMessage("Welcome to our server."), new object[] { });
    }
}

Last edited by podvoxx; 01-11-2012 at 05:57 AM.
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  #5  
Old 01-08-2012, 10:00 AM
Ataros Ataros is offline
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Language Manager Class by Small_Bee (see post #6 and below) http://translate.google.com/translat...%23post1765804
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