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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 08-16-2011, 07:31 AM
jermin jermin is offline
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Default Online hit detection bug?

I've been flying offline (quick mission, for gunnery practice) and online quite actively these days. Since the day before yesterday, I've encountered some hit detection problems, which mostly happened in Russian servers. The problem is that I missed a lot of very easy shots, such as a bandit is hanging 150 meters in front of me doing a shallow climb. I poured about 7 MK108 rounds onto it. But nothing happened. No fireballs, no smoke, no debris. Nothing at all. The bandit kept flying normally. That was weird, I thought.

I've scored hits in this scenario thousands of times in offline practice, so I am confident that I should have hit him. When I reviewed the ntrk of that sortie, I was surprised to see that I actually landed 5 MK108 shells on it. The enemy aircraft was surrounded by fireballs and black smoke. But after the fireballs and flame vanished, the enemy was like nothing had happened on him before.

However, in offline quick mission (I save trk after nearly every sortie for reviewing. And I didn't found this problem), Skies of Valor and RCAF_FB online servers, I don't have this problem.

Last night, I made a simple 1v1 coop mission which was essentially similar to the quick mission I used to practice gunnery. I was surprised that I experienced the hit detection bug again several times when reviewing ntrk.

At first, I thought it might be the enemy player was using some kind of mod. But since I still get this problem in my own stock server. This problem might be more complicated than I thought.

Has anyone experienced this before?
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Last edited by jermin; 08-16-2011 at 07:34 AM.
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  #2  
Old 08-16-2011, 01:21 PM
MaxGunz MaxGunz is offline
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Two words: dropped packets.

You should know this before now. Long distance connects get that even without cheating.
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  #3  
Old 08-16-2011, 01:41 PM
jermin jermin is offline
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I had the same thought as you at first. But I pinged the Russian server with 1024 byte packet afterwards. There wasn't any packet loss or ping fluctuation. And it happened even when I flew with an AI in my own coop server. There shouldn't be any lag on AI.
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  #4  
Old 08-16-2011, 03:47 PM
MaxGunz MaxGunz is offline
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That is strange.

The AI is split up between all PCs online as shared load. You may get good ping to the server but perhaps another player does not. That is only a possibility though.

Are you playing with modded IL-2? Would that make a difference?

Other possibility is that your IL-2 install has fault(s).

Normally if you see a hit then the target should be informed and take it. That is why I suggest dropped packet, the "you've been nailed" information not getting through. It's an old online frustration being able to be shot by a plane not even pointing at you. In 1999 playing EAW I was hit by a plane I was following during an experiment by that person. He had a lot of lag from the start while I was the host, my ping was to ISP and back at 30ms.
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  #5  
Old 08-16-2011, 06:25 PM
JimmyBlonde JimmyBlonde is offline
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Yep, this happens to me all the time, it's packet loss.

Yesterday flying a Hurricane IIc I plastered 109 after 109 with convergence range hits and didn't see any effect from them at all. Offline those aircraft would be in flaming pieces.

It seems that the more particles an effect has to generate then, the more likely it is that those packets will be dropped. Very annoying.
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