Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > CoD Multiplayer

CoD Multiplayer Everything about multiplayer in IL-2 CoD

Reply
 
Thread Tools Display Modes
  #1  
Old 08-04-2011, 03:20 AM
Skoshi Tiger Skoshi Tiger is offline
Approved Member
 
Join Date: Nov 2007
Location: Western Australia
Posts: 2,197
Default Hazards of high ping rates.

Hi,

I was on syndicate last night with a ping of about 250ms and everything was working fine until a few other people joined the server taking the number of players up to about 6.

All of a sudden my response rate for my Hurricane suddenly dropped through the floor when a bandit got on my tail and I was shot down about 4 times in a row. It's a bit like flying through treacle, though I cant remember it happening in COD before. Also I got the sound bug for the first time in a while.

Il2 had a similar problem with large numbers of people on the server and playing with a high ping.

With the close of the only regular server close by I might have to move to bombers if I'm going to play online.

Anyone with similar experiences?

Cheers!

Last edited by Skoshi Tiger; 08-04-2011 at 03:22 AM.
Reply With Quote
  #2  
Old 08-04-2011, 03:36 AM
ATAG_Bliss ATAG_Bliss is offline
Approved Member
 
Join Date: Mar 2010
Posts: 1,156
Default

IMO it's more of a game fault then a ping fault. There were quite a few people that flew online in the old sim with 56k's and high pings without much difficulty (from 1000's of miles away). I'm sure as things get optimized, especially the MP errors that cause instability, these types of problems will disappear.

It seems the network usage between old IL2 and the new is about the same (bandwidth wise). So I'd hazard a guess that, in due time, this type of situation will be gone. Next time you notice your ping going through the roof, open up the console and I bet you see a streaming set of error messages. These are messages that you'll see as a player. Now just imagine how many are happening in the DOS server window? Ping never mattered that much in the old one, (stable connection did) so I imagine it will be sorted, hopefully in some patches.
__________________

ATAG Forums + Stats
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:00 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.