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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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after playing this game for about 2 weeks now I think i have a rather firm grasp on what propeller pitch does, more specifically 109's, cus that's what I spend most of my time in.
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Since I ride my bike to classes everyday, I'd like to compare propeller pitch with a bike that has gears. So when you start from a stop on ur bike, you'd want to start with a low gear, which corresponds to 12:00 pitch in 109. As you start to pedal harder and start to accelerate, you will eventually reach a point where u're pedaling very fast but not going any faster, in other words, the wheels now go faster than you can pedal. This condition corresponds to when you're in straight level flight and your engine is at almost 2500 RPM. Now on a bike, you need to shift your gear up and you will immediately feel the force on the pedal and with relatively little amount of force, you can go faster. In our 109 counterpart, you would coarsen/decrease the prop pitch to make the blades catch more air, as a result, the engine's RPM goes down, with relatively little stress on the engine, the airplane goes faster. Same analogy applies to climbing a hill/gaining altitude. On a bike when you're trying to go uphill with some initial velocity, at the bottom of the hill, you would opt for a high gear to use off the remaining inertia, and then work your way down on the lower gears to maintain a optimum pedaling force. Towards the top of the hill, you would probably be in a low gear and pedaling very fast just to keep going. In our airplane counterpart, as you start a climb from level flight, you start from a coarse pitch, depends on how fast your initial velocity is. Then as you gain more altitude, you slowly increase your propeller pitch to maintain the optimum engine RPM, between 2100 to 2400RPM. Towards the top of ur climb, you will be in a very fine pitch close to 12:00. Please, everyone, feel free to point out anything you find incorrect. I wrote this to offer my own perspective on propeller pitch to help people who still don't understand it. ![]() Lololopoulos Last edited by Lololopoulos; 07-27-2011 at 03:02 AM. |
#2
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Watch this video and download the Spit book, also at A2A. In the book you will find the pitch (expressed in RPM...) for each phase of the flight and a lot of other things. Its the Spitfire owner's manual !!! So RTFM and fly away...(I'm sure there is a 109 book too, just not at A2A. Google is your friend).
In the video, there is the constant speed propeller, think of it as an automatic variable propeller as compared to the 109's manual variable. With a CSP (like the Rotol on the Hurricane), the RPM is maintained whatever the throttle setting. Not with a manual variable, like the one on the 109. But the principle of the variable whether it is the DH 2 speed (also on the video) or the Rotol CSP, or simply variable, the principle remains the same.
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EVGA X58 FTW3 motherboard Intel 980X CPU, not OC'd yet, 3.46 Mhz Crucial Tracer memory 8-8-8-24 12GB Crucial M4 256GB SSD, WD Raptor 600 GB hard disk EVGA GTX580 graphics card HP ZR24W Monitor 1900 X 1200 24" Thrustmaster Warthog joystick Saitek Combat rudder pedals TrackIr 5 Last edited by louisv; 07-27-2011 at 05:21 AM. |
#3
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The bike analogy is fine, but doesn't account for Constant Speed Units, which aren't present in CoD anyway.
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#4
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Cheers! |
#5
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Yeah the bike analogy is good actually, max fine pitch is not max speed, from the video...
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EVGA X58 FTW3 motherboard Intel 980X CPU, not OC'd yet, 3.46 Mhz Crucial Tracer memory 8-8-8-24 12GB Crucial M4 256GB SSD, WD Raptor 600 GB hard disk EVGA GTX580 graphics card HP ZR24W Monitor 1900 X 1200 24" Thrustmaster Warthog joystick Saitek Combat rudder pedals TrackIr 5 |
#6
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Within reason of course. The RPM governor has limits, and can't maintain e.g. 2000 RPM if you throttle down too much.
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#7
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& Ju87, Ju88(what is wrong), He111, G.50, Br.20
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#8
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Thanks everyone for ur opinion.
I have one question though, so in the video is it mentioned that how fast the airplane will be going depends on 2 factors: 1. pitch or how much air the propeller grabs 2. the rpm or how fast the propeller rotates. theoretically more pitch and more rpm combined will make the airplane go faster This is what I don't understand, in the constant speed propeller take off run, doesn't a fine pitch counteracts the high rpm? intuitively for me, if the pitch is fine then it doesn't really matter much how fast the propeller spins anymore because the prop doesn't get much air anyways?? Can someone point me in the right direction? |
#9
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they are in a symbiotic (!) relation : the more air the propeller bites, the slower till be the RPM.
think about it in this way: if you have the engine without any propeller, and working at maximum power, the shaft gets to a certain RPM. it will NEVER went higher than that by itself (unless helped by an external force). now, when you fit the propeller on max fine (biting the smallest amount of air), some engine force will be spent on pushing that air, so the force rotating the shaft will be smaller, therefore the RPM will go down. The more air bites, the slower it will rotate. the exception is when you are diving, because while diving, the finest propeller setting will expose the max propeller surface against the airflow going up (as your aircraft is going down), and that will apply the biggest external force on the engine's shaft, making it exceed its maximum self obtained RPM, and breaking the engine.. that's why in dives you have to set your propeller on max coarse, to offer its smallest profile to the airflow going up, in order to not over-rev your engine. |
#10
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