Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 07-19-2011, 05:36 PM
Les Les is offline
Approved Member
 
Join Date: Feb 2009
Posts: 566
Default New nVidia Anti-Aliasing method.

Just saw a review of a new kind of anti-aliasing method nVidia have released.

http://www.hardocp.com/article/2011/...ing_technology

To sum it up, you can get an anti-aliasing effect equal to or even better than 'normal' 4X AA, with about 50% less of a performance hit.

Very simply put, this is achieved by applying the anti-aliasing to the whole image you see on the screen instead of just applying it to the objects rendered within the image.

AMD/ATI have developed something similar, but it's more of a frame-rate killer and only works with AMD/ATI video-cards.

This nVidia version can work with both nVidia and AMD/ATI video cards, but for it to be most effective in a game the game has to be coded to work with it. I think though, all that means is the game developers have to make sure the anti-aliasing only applies to the 3-D part of the game and doesn't blur the 2-D elements like cross-hairs or HUD type writing that's supposed to appear on top of the main image. It's probably even possible to force the anti-aliasing even if the game developers haven't coded for it (at the cost of some blurry 2D elements), but that's yet to be seen.

Anyway, just thought I'd mention it. Looks like it might be a better way of getting rid of the jaggies in Cliffs Of Dover than...whatever that is they're using, or not using, at the moment. Something to add to the list perhaps.
Reply With Quote
  #2  
Old 07-19-2011, 05:39 PM
Ze-Jamz Ze-Jamz is offline
Approved Member
 
Join Date: Jan 2011
Location: On your six!!
Posts: 2,302
Default

Quote:
Originally Posted by Les View Post
Just saw a review of a new kind of anti-aliasing method nVidia have released.

http://www.hardocp.com/article/2011/...ing_technology

To sum it up, you can get an anti-aliasing effect equal to or even better than 'normal' 4X AA, with about 50% less of a performance hit.

Very simply put, this is achieved by applying the anti-aliasing to the whole image you see on the screen instead of just applying it to the objects rendered within the image.

AMD/ATI have developed something similar, but it's more of a frame-rate killer and only works with AMD/ATI video-cards.

This nVidia version can work with both nVidia and AMD/ATI video cards, but for it to be most effective in a game the game has to be coded to work with it. I think though, all that means is the game developers have to make sure the anti-aliasing only applies to the 3-D part of the game and doesn't blur the 2-D elements like cross-hairs or HUD type writing that's supposed to appear on top of the main image. It's probably even possible to force the anti-aliasing even if the game developers haven't coded for it (at the cost of some blurry 2D elements), but that's yet to be seen.

Anyway, just thought I'd mention it. Looks like it might be a better way of getting rid of the jaggies in Cliffs Of Dover than...whatever that is they're using, or not using, at the moment. Something to add to the list perhaps.
Interesting..thks
Reply With Quote
  #3  
Old 07-19-2011, 05:45 PM
TheEditor TheEditor is offline
Approved Member
 
Join Date: Feb 2011
Location: Missouri
Posts: 221
Default

So all we need to do is contact the devs...
Reply With Quote
  #4  
Old 07-19-2011, 06:13 PM
furbs's Avatar
furbs furbs is offline
Approved Member
 
Join Date: Apr 2008
Posts: 2,039
Default

Now that's funny!
__________________
Furbs, Tree and Falstaff...The COD killers...
Reply With Quote
  #5  
Old 07-19-2011, 08:43 PM
Rattlehead Rattlehead is offline
Approved Member
 
Join Date: Sep 2010
Posts: 727
Default

Interesting stuff.
I've noticed more and more lately that AA just does not work in games as it used to. It's quite ironic that with all that power and tech behind modern cards, something that was taken for granted a few years ago is a talking point again.
I'm interested to see how this develops.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:19 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.