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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Friday July 1 Update – Meet the Team
Sometimes, mere words are not enough.
Sometimes, it’s important to see the faces that give you all those emotions. So let’s start. (I’m a game developer, not a photographer, OK) This is Valery Kornilov, our new sound designer. We are redoing our sound from scratch. It is proceeding at a better pace than expected. It’s already in a working alpha state, and everyone loves it. The only thing that makes it an alpha is that a lot of events do not play sounds yet. 95% of the remaining work is simply adding new samples. This is our modeling isle. Sergey Karavayev is the owner of the sexy derriere you see in the bottom left. He’s the guy who built the BR-20M for Cliffs of Dover, and tons of planes for Il-2. He is also the author of the silhouetted plane some of you may remember from V-E day. The striped shirt above Sergey belongs to Peter Vysotin, our genius landscape programmer and hardware expert. They are installing a brand new GeForce 570 into Sergey’s machine. Above them is Marina Kurdyukova, our MAI-educated 3D modeler who continues to create great-looking 3D models for BoB’s sequel. Ilya Steshov is the striped shirt behind her. He’s also our 3D modeler, ship expert, and game designer currently working on various multiplayer scripts and play testing. The empty seat behind him belongs to Pavel Kayuroff, our self-taught jack of all trades genius who is currently taking over some aircraft physics tasks. Oleg Radyshevsky, our jolly giant, is sitting there modeling a Soviet pilot uniform. He is the guy who made most of the characters you see in Cliffs of Dover. The shy guy in headphones is Dima Bespyatkin, our underappreciated aircraft modeler who built Cliffs of Dover’s Hurricane. First one to guess what he’s building now wins, I don’t know, probably nothing at all. Let’s move over to the expert row. Dirk-something number 7 is Lesha Pervov, our all-around programming expert. He is currently discussing improvements to the shoreline render with Vitaly Melehin, the uncharacteristically handsome graphics programmer. He is the person behind the amazing optimization effort and performance improvements that we all witnessed over the past few months. The head behind them belongs to Vitaly Kozhevnikov, our map maker. Winter is coming. The two gentlemen on the other side our walking aircraft encyclopedias, Alexander Porozov and Yuri Shoubin. Also MAI-educated, with decades of combined experience building real aircraft at Sukhoi OKB, they know everything there is to know about aircraft. The other side of the room contains Mikhail Volkov, our new aircraft AI expert, who is continuing to work on the orders menu. Behind him is Igor Egorov, our lead programmer and the guy without whom neither Cliffs of Dover nor the original Il-2 could have ever been anything. And finally, in the darkest corner of the office, is Gennady. No one knows what he does. |
#2
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Good luck chaps - bon courage.
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#3
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Thank you very much Luthier,
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#4
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That's a good start...
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#5
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Nice to see the faces behind it and to hear all the things that`s coming. Most of all the sounds.
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#6
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I hope Valery Kornilov the new soundengineer find this
http://forum.1cpublishing.eu/showthread.php?t=23533 or this thread http://forum.1cpublishing.eu/showthread.php?t=23775 for inspiration @Mr Kornilov great choice the igrado. But had to correct frequency @8k to -6,4dB via x-fi equilizer.
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GTX570 @940Mhz watercooled Q6600 @3,9Ghz watercooled HP w2207 22" (1680x1050) Eheim 1250 Toyota Radiator XP Home 32bit & Win7 64bit Crucial SSD C300 64GB TrackIR 3 Pro Hotas Cougar + 18cm Extension +Hall Sensors Last edited by JumpingHubert; 07-01-2011 at 03:08 PM. |
#7
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Luthier forgot someone....... Himself.
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#8
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Great to see everyone!
And tantalising snippets of things to come.... |
#9
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apparently someone did read that PR liaison thing... nice, found very interesting to see that there's more to it than a semi-deserted office with 2-3 chaps sitting around...
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#10
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Nice to see all the face and foremost MANY of em Also i am really happy to hear that the squelching of your sound issues is progressing well. Really looking forward to finally play the game on a daily online basis.
Winger |
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