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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 06-18-2011, 11:17 PM
Blakduk Blakduk is offline
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Default Aircraft Reference Guide?

Does anyone know if anyone is working on an aircraft reference guide for CoD, similar to Hardball's 'Aircraft Viewer' for il21946?
Hardball did a brilliant job with it and i used it constantly, especially to get an idea of airframe limitations.

Part of the reason i ask is i was playing online last night on the Syndicate server. I'd taken a 110 for a hunt over the region near Dover when i spied a Spit taking off. I went down for a quick vulch when i overspeeded and lost control for a brief while (i really find it hard to keep the speed down in even a shallow dive in those things). I messed up my firing angle and my plane suddenly pitched up- i'm not sure if i broke something- and went into a slow barrel roll as i fought for control with my rudder. I think my ailerons had broken or maybe stretched control lines.
The Spitfire had a gift of a 110 slowly turning in front of him, and like a true gentleman he shot me in the head
In the dive i hit approx 580kmh despite throttling right back and curving in on an angle to keep my speed down.
With CoD not having a quick replay setup it's hard to re-examine what goes wrong in these scenarios.
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  #2  
Old 06-19-2011, 02:39 PM
RCAF_FB_Orville RCAF_FB_Orville is offline
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Quote:
Originally Posted by Blakduk View Post
Does anyone know if anyone is working on an aircraft reference guide for CoD, similar to Hardball's 'Aircraft Viewer' for il21946?
Hardball did a brilliant job with it and i used it constantly, especially to get an idea of airframe limitations.

Part of the reason i ask is i was playing online last night on the Syndicate server. I'd taken a 110 for a hunt over the region near Dover when i spied a Spit taking off. I went down for a quick vulch when i overspeeded and lost control for a brief while (i really find it hard to keep the speed down in even a shallow dive in those things). I messed up my firing angle and my plane suddenly pitched up- i'm not sure if i broke something- and went into a slow barrel roll as i fought for control with my rudder. I think my ailerons had broken or maybe stretched control lines.
The Spitfire had a gift of a 110 slowly turning in front of him, and like a true gentleman he shot me in the head
In the dive i hit approx 580kmh despite throttling right back and curving in on an angle to keep my speed down.
With CoD not having a quick replay setup it's hard to re-examine what goes wrong in these scenarios.
Here you go Blakduk, Fleas excellent data sheets.....Link to SimHq page.

http://simhq.com/forum/ubbthreads.ph...ml#Post3269457

Good stuff, but obviously there are problems with in game aircraft performance at present (no 100 octane fuel blah blah) so bear this in mind.

Good convergence data too, which will be handy if it actually works in game on Tuesday.
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Old 06-20-2011, 08:32 AM
Blakduk Blakduk is offline
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Cheers dude- much appreciated!
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  #4  
Old 06-20-2011, 12:12 PM
Blackdog_kt Blackdog_kt is offline
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The issue you describe could be a flutter effect simulation. It's also well known in the sim, once you get past 500km/h indicated in the 110 it starts going left and right on its own.

The best way to keep speed under control is fly with the CEM on:
1) Throttle back to idle and bleed off some speed: either fish-tail it, or pull up a bit and split-S into the dive
2) When speed is low enough go to full fine prop pitch (the clock-instrument that displays PP should read 12:00)
3) Modulate the throttles so that you get enough speed without getting too much RPM or exceeding 500km/h IAS.
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