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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I remember a time when on aFriday afternoon there would be a 100 plus members waiting for words from the master... And now it is virtually empty
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#2
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There are obvious and valid reasons for this.
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#3
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#4
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Well we know Olegs long long gone, Luthier is far too busy to type a sentence and the guy who got the job to communicate with us all is AWOL. Maybe they are all playing ROF!
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#5
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Oh I'm sorry! I meant that there are obvious and valid reasons for this for people who are not living in a fantasy bubble.
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#6
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ROFL..
But as Luthier allready stated: no update untill next friday the 17th.. Beta release of the new patch.. |
#7
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Luthier stated last week (June 3rd) that the next patch will arrive June 17th.
This is a long list of changes and takes more time to program. So patches will arrive with less frequency.
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Intel i7 970 6x3.2 ASUS Sabertooth X58 ASUS GTX580 Corsair 12GB 1600 Mhz OZC SSD 120GB |
#8
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I am obviously not a routine contributor to this forum...although I have tried to keep tuned in to the ups and downs of the Cliffs of Dover saga. I see where people say that Oleg is gone, and other apparently key players in the development of this simulation are also seemingly vacant...where did they go? Who is continuing to correct the problems with COD? Or has it been abandoned...has Maddox Games really stiffed those people who bought it? I see where Amazon is advertising the game to be available after July 19 now...is that accurate and is this delay because someone is still trying to improve it?
It is hard for me to believe that Oleg and his crew would stiff people unless they plan to get out of the software development business. It would seem that such a move would not do their future credibility any good. They all look too young to retire. |
#9
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It's a great sign.
Developers are busy working..... Trolls have found other targets. I believe that Luthier has done the smartest thing in the last few weeks, which is to stop providing information which is only going to be used to continue to "slam" the product. The only way out of the current situation is by delivering better code, not by providing more fodder for the grist mill. I've read all 3 forums every day, and for the last month or more - have refrained almost entirely from posting. It's hard to find a thread to contribute to, as they all head "negative" in about 4 posts. The same trolls time and time again, can't resist the urge for a "drive by". All forums look pretty much the same. I suspect there are a lot of folks like me, who have spent most of their time setting up controls, flying single player, testing and really getting to know the guts of the simulation and the behavior of the aircraft. For me, I can't wait till MP is fixed. Why? Then those of us, who've dedicated our time to the flight sim versus those who've made a career out of "forum posting" get to meet in the skies. That is, of course, less that very small number of the community whose real hobby is "forum expertise" not "Combat Flight Simulation". S! Gunny
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Intel i7-3930K @ 4.00 MHz - ASUS Rampage IV EVGA 3072MB VRAM GTX 580 16GB RAM - Windows 7/64 Warthog and U2Nxt Cougar under t.a.r.g.e.t Last edited by TUSA/TX-Gunslinger; 06-10-2011 at 01:02 PM. |
#10
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I will keep on stating this until nausea: we need a better interaction with the development team.
The whole spirit of this forum should have been of help and support, keeping things on topic (yes, boring topics to many maybe, but there are other forum for the OT rubbish), and trying to help with the development and change, because let's not forget that we've been sold an unfinished beta. Now I have nothing against it, but it was one of the most unprofessional, appalling things I've ever seen, but having faith in Maddox Games and in view of the admin changes, I was hoping for a more effective and interactive reality, a reality where developers would come to the forum and ask, tell, explain, just like it happened with the development of the RoF beta, to which I merrily took part and gave my contribution regarding aeroplane behaviour. The level of detail that we have today needs the input of multiple people, we can't just lock a bunch of code monkeys in a room and tell them to work at insane rates to shell out a sim. How did we come to this stage? So many years of development and not a roadmap, not a release note, nothing official!! It's a sign of serious mishandling of a potentially successful software house. I remember the times when Oleg had his typical smirk when asked "could this product take place of bigger things like Flight Simulator?", because I'm sure that was the long term project. It all vanished for some reason and there we are, with a rough diamond that needs still a lot of skillful craftmanship to be finished.. I'll be here waiting (like we've done for the last 6 years), but really, what a disappointment, so many years of experience and having learnt nothing from it in terms of development. |
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