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FM/DM threads Everything about FM/DM in CoD

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  #1  
Old 05-19-2011, 01:08 PM
Ze-Jamz Ze-Jamz is offline
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Default 109 prop pitch since patch

So how are you doing this if you havent got a wheel to map it on?

i had prop pitch mapped on my up/down hat switch as i have trackIr for views but this does not work now... I also like to fly spit where that particular mapped key does work

So do i now have to map different keys for different AC?
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  #2  
Old 05-19-2011, 01:57 PM
Ze-Jamz Ze-Jamz is offline
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im suprised no one has a remedy suggestion to this considering how many 109 flyers we have...

looks like to me you cant now fly the 109 with CEM on unless you have slider or wheel to put the prop pitch on... well that sux horse balls, they should of left it how it was
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  #3  
Old 05-19-2011, 05:44 PM
Rattlehead Rattlehead is offline
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Quote:
Originally Posted by Ze-Jamz View Post
im suprised no one has a remedy suggestion to this considering how many 109 flyers we have...

looks like to me you cant now fly the 109 with CEM on unless you have slider or wheel to put the prop pitch on... well that sux horse balls, they should of left it how it was
I don't know what's up with the prop pitch now...trying to get my head around it myself.

Unfortuately, the game does not recognise one of my sliders on my X-52 Pro, which would have been perfect with the new way the prop pitch works.

As it stands, cem in the 109 is pointless for me since I have no slider to map it to.
I hope there is a workaround for this...
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  #4  
Old 05-19-2011, 05:56 PM
Ze-Jamz Ze-Jamz is offline
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Agreed mate..dont get me wrong its a good idea how it works but its designed for one type of controller in mind..one with sliders and wheels

I have them but they are mapped already and it doesn't suit remapping them if you know what i mean..
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  #5  
Old 05-19-2011, 06:15 PM
Blackdog_kt Blackdog_kt is offline
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1) Go into your controls and save them as "CSP prop.ini"

2) Change them so that throttle is mapped to your keys and pitch to the slider. Save the new control scheme as "Manual pitch prop.ini"

3) Load whatever you need until the hotfix arrives.

4) No, it doesn't work correctly. Yes, it will be more realistic and much more precise once it's fixed, so they definitely shouldn't have left it like it was before. They should have simply tested it a bit before releasing it.
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  #6  
Old 05-19-2011, 07:27 PM
Rattlehead Rattlehead is offline
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I've sorted out my 'non-working' slider. (It was me being a dolt)

I actually quite like the new method now, but it'll take some time to get used to it.
Still, I feel bad for those who are struggling with it now.
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  #7  
Old 05-19-2011, 07:50 PM
Ze-Jamz Ze-Jamz is offline
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Quote:
Originally Posted by Rattlehead View Post
I've sorted out my 'non-working' slider. (It was me being a dolt)

I actually quite like the new method now, but it'll take some time to get used to it.
Still, I feel bad for those who are struggling with it now.
ok yep i hate you now..
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  #8  
Old 05-19-2011, 07:51 PM
Rattlehead Rattlehead is offline
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Quote:
Originally Posted by Ze-Jamz View Post
ok yep i hate you now..
Sorry.
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  #9  
Old 05-20-2011, 01:12 PM
Winger Winger is offline
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I have it running on a slider and it works OK. However before the last official patch it was easier to handle but now i think its more realistic.
Once theyve fixed the reversed function (setting the lever to high revs results in low revs) it will be perfect.

Winger
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  #10  
Old 05-22-2011, 11:29 AM
InsaneDruid InsaneDruid is offline
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Quote:
Originally Posted by Ze-Jamz View Post
So how are you doing this if you havent got a wheel to map it on?

i had prop pitch mapped on my up/down hat switch as i have trackIr for views but this does not work now... I also like to fly spit where that particular mapped key does work

So do i now have to map different keys for different AC?
the hotfix also brought back the possibility to just use 2 buttons (ie hat switch) to control the pitch.

So you can use your old mapping again.
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