#1
|
|||
|
|||
FMB Triggers for 4.15.x Request
In a cursory look, the last post I saw was from 2014, so I'm bringing it up again.
I'd love to see about getting a trigger-system implemented in 4.15x. And if there's a way to "grease the skids" on making this happen. Kickstarter? A flat-fee type thing? I'd consider it, to be honest. Disclaimer: This post is not intended to steal the ideas and work of the people (or person) who HAVE created triggers for the FMB in HSFX. Yes. I know they are there. I'm coming at this with the notion that triggers in combat flight simulators generally all do the same thing with the same features and options... so it's not like I'm stealing intellectual property. That being said, kudos to the chap who did make triggers for the FMB as the syntax is very well done, easily editable in the FMB or in a text editor, etc.... (I edit almost 50% of my missions in notepad++)Most options are included for each trigger type.
CENTER-PRINT Message (Trigger Message) I'd like to also see the "message" trigger (I don't know who did this one). This is a Center-print message with a duration the mission builder specifies (in seconds). I don't think it can be segregated by army, but if it can, breat. Triggers can only be used once, then they are removed from the mission (they are instantiated at runtime). I'm not sure, but triggers SHOULD be EITHER "AI Only" or Not. If NOT then EITHER Humans OR AI can activate. Additional IDEAS: In addition to the triggers mentioned above (which I think are great)... play_audio_trigger A new folder would be created under samples called "trigger" or "audio" (whatever). This plays an audio file (encoded like the current requirements of custom radio audio). All players would need to have the mp3-encoded (RIFF Header) audio file and place it in the folder (see above); else, the client would not hear the audio being played. To combat this, the mission designer could use a "subtitle" field to display txt instead. If user is playing a radio, then this trigger's audio would take priority (or simply play along with it?). For encoding instructions and RADIO usage: Please see my site. ParametersNESTED Trigger with a Nested Target parameter (or a new trigger called... Trigger Group) New TAB for "Child Trigger(s)" Where one trigger can actiate multiple "child" triggers. Triggers can be nested; meaning that a trigger could activate another trigger. This might be hard to do. Last edited by Tolwyn; 07-31-2018 at 03:05 PM. |
#2
|
|||
|
|||
yes we want triggers in Il2 too ...
if i remeber correctly triggers for HSFX was made by Catsy?
__________________
work hard, fly fast |
#3
|
|||
|
|||
Yes. As far as I know, too. And I referenced him and their documentation team above.
|
#4
|
||||
|
||||
The current version of Triggers in HSFX can break the ntrk function since it uses the .mis file instead of the .properties file for the message.
Using any of the <ARMY> tags as part of the message will cause the ntrk function to fail. Code:
<ARMY NONE>This message is intended to everybody: you are flying in the </ARMY><ARMY BLUE>Blue</ARMY><ARMY RED>Red</ARMY><ARMY NONE>. So, cheers for the </ARMY><ARMY BLUE>Luftwaffe</ARMY><ARMY BLUE>Royal Air Force</ARMY><ARMY NONE> and good flight to all. </ARMY> Using these will also cause the ntrk function to fail.
These are problems that needs to be addressed if people want to watch replays of their sorties. Imo, You also need to be able to have more than one line of text shown. Wheels Edit: here is a link to v1.2 of the Trigger manual which does address some of your requests already, including the Army function. Triggers_EN_v1.2: http://www.mediafire.com/file/5dwwnd..._v1.2.pdf/file
__________________
Cheers Wheelsup_cavu Lock N' Load - Time lapse build of an F/A-18 Super Hornet March Field Museum Pics-Riverside CA Last edited by wheelsup_cavu; 07-30-2018 at 06:22 PM. Reason: added v1.2 pdf |
#5
|
|||
|
|||
It likely breaks the packet recorder because certain variables aren't yet defined. So the game doesn't know what to do when that packet shows up on playback.
I'd imagine that if DT incorporated triggers, they'd work around that. On an aside, where can I download JUST the 1.2 trigger mod for HSFX? It's also likely a mission encoding issue that over the network, it's not expecting <army> syntaxes. So, yes, I agree that some work needs to be done. I do NOT want NTRK functionality to break! |
#6
|
||||
|
||||
Quote:
Quote:
HSFX 7.0 to 7.03 patch: http://www.mission4today.com/index.p...etails&id=2313 Wheels
__________________
Cheers Wheelsup_cavu Lock N' Load - Time lapse build of an F/A-18 Super Hornet March Field Museum Pics-Riverside CA |
#7
|
|||
|
|||
My downloaded version of HSFX 7.0.3 ONLY included ver. 1.x of Triggers. I went to Mission4Today and downloaded THEIR version of 7.0.3 and it included Triggers v. 2.x. Weird.
** I simply extracted the files in their FILES folder into mine, which overwrote a few things... likely my triggers! Quote:
Last edited by Tolwyn; 08-01-2018 at 03:38 PM. |
#8
|
||||
|
||||
Interesting Tolwyn. There have been confusing situations with docile enemies that have had plenty of fuel while I have been flying online with other group members and now I am wondering if there are two versions of 7.03 since you say that your 7.03 build did not have v1.2 of the Triggers.
Lucky me, I also found another way that the Triggers break the ntrk function today. I was working on a mission and I added a couple of "Message" triggers to keep some notes on the build and a 9.5 hour delay since I did not want them to show up during the mission. I ran it as a dogfight mission and when I tried to record a track I got the dreaded "track not saved" error even though the message was never displayed. I found out about this after flying for over three hours and right after I had dead sticked my P-38 in from 20,000 feet in for a really nice landing without breaking anything. I removed those Message Triggers and flew the mission again and there were no issues with saving an ntrk. Wheels
__________________
Cheers Wheelsup_cavu Lock N' Load - Time lapse build of an F/A-18 Super Hornet March Field Museum Pics-Riverside CA |
#9
|
|||
|
|||
DELETED.
We're all fine here. Nothing to see. Last edited by Tolwyn; 08-06-2018 at 02:56 PM. |
#10
|
|||
|
|||
FWIW, the Triggers 1.2 update is simply this file:
B44652ee36c23d32 In the ./files folder. |
|
|