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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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THE BATTLE OF FRANCE AND LOW COUNTRIES 1940
Armée de l'Air : France Air Force Morane-Saulnier 406 (flyable) Dewoitine D520 (flyable) Breguet 691 (flyable) fighter, light bomber Farman F222 bomber Bloch 131. Bloch 152 (flyable) Potez 63.11 Royal Air Force Advanced Air Striking Force Fairey Battle single-engine light bomber (flyable) Hurricane Mk I (flyable) Gloster Gladiator Royal Netherlands Air Force Fokker D.XXI single-engine fighters (flyable) Fokker G.I twin-engine fighters (flyable) Fokker C.X light bombers Douglas DB-8A-3N light bombers Fokker T.V type bombers Belgian Air Force. Fiat CR.42 Falco ("Falcon") was a single-seat fighter biplane (flyable) Fairey Fox Mk.IV attack/light bomber Gloster Gladiator Luftwaffe and Italian Air force very similar to Storm of War Battle Of Britain AXIS flyable Bf-109 E1 Bf-109 E3 Bf-110 C Do-17 Z-1 He-111 H-2 He-111 P-2 Ju-87 B-2 Ju-88 A-1 AXIS AI Hs-126 Ro.37 Cant Z-501 Fi-156 He-59 He-115 Ju-52 /3M Bf-108
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Core2Quad 9400 2.66Ghz 45nm - 4x2gb ddr2 800 Kingston = 8GBRAM - XFX Radeon HD 5850 Black Edition 1Gb DDR5 765Mhz/1440steam/ 4.5Gbps- 1/2 Terabyte Wn D 32mb - Mother Assus P5QLE - P&C Silencer 750W - Sentey RJA246 LCD 4 coolers - DVD/RW 20x LG - LCD Samsung P2350n 23" - Edifier C2 2.1+1 waiting for: Il-2: Armée de l’Air; Continuation War; Battle for Moscow; Stalingrad; El Alamein; Sicily; The West Air Campaign; Berlin ZakKandrachoff
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#2
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#3
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Yeah great, more allied planes that will just get owned by the 109's. Single player is for people who are scared of a real fight, I want to see more planes worth flying against real people in multiplayer so I say this idea is just awful.
Of course, I will keep saying that about every idea until I see a P-47, P-51 or P-38 on this list so as you can tell I'm pretty biased. The sooner I get to see one or more of the planes listed above in the sim, and their FM accurately portrayed, the happier and more enthusiastic I will be. Right now with the Spitfire versus 109 fights it seems that anytime I run across a single 109 in my single Spitfire and try to engage the 109 pilots just run away... Completely boring. Try outrunning a 47 or 38 ya little sissy bastards! Yeah but anyways, in case you havent already noticed, I wont be happy until I can look out of my cockpit and see the USAF decals on my wings. ![]() |
#4
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#5
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I wasnt saying the 47 and 38 were great dogfighters, I was just saying the 109's and Fw's wouldnt be able to run from them so easily. And maybe the P-51 isnt a good dogfighter in a Germans hands, but it is deadly in mine since I know it so well ![]() |
#6
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"My Luftwaffe is invincible...And so now we turn to England. How long will this one last - two, three weeks?"Hermann Goring- June 1940
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#7
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#8
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And those who don't like dealing with inflated egos and people who fly in a non-realistic manner to rack up kills.
![]() Don't take it personally, i don't mean you specifically, it's just harder to set gameplay standards when dealing with a bunch of other players who all want to win. Single-player usually gives a more realistic depiction of how things were planned and executed, while multiplayer gives a better idea of how it was actually fought in regards to the combat aspect of it (the actual dogfight) because human players fight harder than the AI. For these reasons i like both single and multi equally (they give the chance to do different things), but due to real-life scheduling issues multi is usually too much trouble for me to set up. I would fly more if i had the time, but for when i want to be able to just press ESC and get off the PC in a hurry i use single player, plus it allows me to set up each scenario exactly like i want to, while it's much harder to get the entire population of a server to play along unless it's a special event. As for the rest of your post, well, i like the early war planeset because things are reversed compared to late war and it's interesting: the luftwaffe has better performing planes that are harder to operate (not fly, operate) with their manual pitch and what not, while RAF has easier to operate and handle aircraft (automatic boost control, two-stage or constant speed props) but slower ones. In late war scenarios it's the exact opposite. The US planes are the fastest, highest flying ones but they are a nightmare to fly properly. Forget everything you knew about the pony, the P-47 and the P-38 from IL2:1946, if you want to fly a Jug with the new CEM you'll need 7, yes SEVEN separate engine controls (throttle, prop, mixture, turbo-supercharger, intercoolers, oil coolers, cowl flaps)...double that for twins like the P-38. Sure, i can leave everyone in the dust with a Jug if i plan ahead but if i don't, a fully automated 190 will be blasting at me while i try to configure my ride from cruise to combat settings...not to mention they have better initial acceleration in general, getting caught with one's pants down is almost certain death or a mandatory disengage maneuver with a long dive that takes you out of the action. It's not going to be easy and thank god for that, because the simple CEM in the older sim made every performance advantage bigger than it was in reality. With the more difficult CEM we have now, the planes with the performance advantage are harder to operate (luftwaffe in the early years, allied ones later on) and this makes gameplay more interesting while also being closer to reality. It sure is going to be interesting. In fact it already is so interesting that i might pick up on aircraft i didn't fly in the older series because i considered them to give too much of an advantage for too little work. For example, i detested the Spit and most of the late war allied hot-rods in IL2:1946 and preferred to fly 190As which, ironically enough, performed better on manual settings than they did on auto. In the new sim i actually like the Spit because it takes some work to make it perform and i suspect i'm going to like the US warbirds for the same reason, they will have an accurate portrayal of their true complexity in operation...apparently i'm a simulator masochist who only likes to fly the aircraft that are harder to learn ![]() I think the best practice for people who want to fly Ponies and Jugs in a possible future add-on is to fly 109s and 110s in CoD today, just to start getting used to the workload and the required mentality ![]() |
#9
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The best way to fly online is to get in the servers TS or Vent, that way its not so much every man for himself and you can coordinate with the other players. Makes it much more fun when you have 2-8 players on comms and you can fly around with some back-up instead of taking off and trying to fight alone. This greatly increases your chances of surviving in an online furball and increases your chances of a kill since the enemy may be more concerned with your wingmen than you for awhile. It also helps alot to be able to urgently let your flight know you have a bandit on your six and you will probably take a few hits and be rescued. The simplest online engagement totally blows the most complex offline one away soley for the fact that its you against a real "pilot" and not some AI jack-off. It can be daunting at first to step into multiplayer but it is completely worth it. Just remember, get in TS/Vent and USE IT! Let us know when you warming the engine, when your wheels are up and where you are at or going to be.
As for the complex CEM on any fighter plane, Bring it on! |
#10
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Pardon the frank speech but both online and the "human factor" are grossly overrated. Unless you have a tight-knit bunch of people with exactly the same ideas about gameplay you get inflated egos, dogfight fixation, an underlying sportive contest menthality and not to forget little more than a steady gangbang. I rather cope with the faults of the AI - which will at least fly everything I put it into without moaning and whining and demanding "fairness" - than waste my precious freetime on an online environment that doesn't give me anything ... except a headache.
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