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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 05-01-2011, 04:20 PM
Paulski Paulski is offline
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Default Beginner question

So now that I got the game to work it's time to start out. However, I don't have much experience with flight sims and I'm still having trouble with some things.

One of these things is that, although I turned off options like torque and wind, they still seem to be there when I play... now it isn't that much of a problem for me, but it's difficult to keep my plane straight, when flying to my objective. Any tips on how to cope with this? (I know I could use autopilot, but using autopilot all the time makes the game boring IMO)
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  #2  
Old 05-01-2011, 04:25 PM
IceFire IceFire is offline
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Rudder trim is the key to combating engine torque. Use rudder (and elevator) trim until the bar or slip indicator are centered.

Note that a few aircraft series like the FW190 and Bf109 do not have rudder trim. Those planes should fly straight at their cruising speeds... around 300kph or 330kph.
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  #3  
Old 05-01-2011, 10:29 PM
Romanator21 Romanator21 is offline
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Do you have a joystick? If you're using arrow keys, you will definitely have a hard time flying straight and level for very long. If you do have a stick, make sure to just make small corrections. Change the input curves if you have to.
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  #4  
Old 05-02-2011, 08:56 AM
Paulski Paulski is offline
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Quote:
Originally Posted by IceFire View Post
Rudder trim is the key to combating engine torque. Use rudder (and elevator) trim until the bar or slip indicator are centered.

Note that a few aircraft series like the FW190 and Bf109 do not have rudder trim. Those planes should fly straight at their cruising speeds... around 300kph or 330kph.
I've been practicing a little bit with the trims, and using elevator trim is going quite good now. Rudder trim needs some more practicing, because I constantly "over-trim", and then have to trim the other way etc.

But what is causing the plane not to fly straight? Is it the torque and gyro effects? Or is it the wind?

Quote:
Originally Posted by Romanator21 View Post
Do you have a joystick? If you're using arrow keys, you will definitely have a hard time flying straight and level for very long. If you do have a stick, make sure to just make small corrections. Change the input curves if you have to.
Yes, I bought a joystick especially for this game. I already have the game for over a year or so, but couldn't really play well with keyboard (nor with my joypad, for that matter).
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  #5  
Old 05-02-2011, 11:18 AM
Romanator21 Romanator21 is offline
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Quote:
But what is causing the plane not to fly straight? Is it the torque and gyro effects? Or is it the wind?
It's hard for us to know exactly what you mean by this, that's why I was asking my question earlier...

Could you maybe post a track or video of what's going on? If you turned off torque, I don't see why it should be a factor.
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  #6  
Old 05-02-2011, 02:24 PM
Paulski Paulski is offline
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I've recorded a short flight:

http://www.4shared.com/file/NX7T1i8e/test.html

This time at the take-off I didn't have to countersteer much, but when I was in the air and I relessed my stick at around 1:40 my the plane started to steer right.

By the way, I have torque and wind off, when turned on it's much more severe. So it seems turning those options off doesn't really turn it off, it's just reduces the effects (wich is all ok to me, I just want to learn how to counter this )
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  #7  
Old 05-02-2011, 08:56 PM
IceFire IceFire is offline
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I think when 4.01m introduced the new FM system it went from "torque off" to "torque lessened".

To be honest... just turn it on so you don't learn bad habits later.

Generally speaking yes the plane is going to climb and dive slightly or move to the left or right slightly because of engine torque. Using elevator and rudder trim will help lessen those two "problems" to keep the plane flying smoothly.

It's never a case of setting it and being done either. You're always adjusting depending on the speed of the aircraft. Sometimes I even anticipate it... in fact I sometimes don't need to look at the gauges anymore either but that's too many years of playing this simulator

Trust me... work on small adjustments with the elevator trim and rudder trim and things will start to work out nicely. You'll have to learn a slightly different technique (of how much to apply) depending on the aircraft but you'll get it.
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  #8  
Old 05-02-2011, 10:22 PM
Paulski Paulski is offline
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Don't know if it's because of the patch, had it in 4.07 too

But the trimming; Should I first trim the elevator or rudder? Or is that a matter of personal preference?

And when I'll engage enemy targets (be it planes or ground targets) should I set everything on neutral again?
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  #9  
Old 05-02-2011, 11:00 PM
IceFire IceFire is offline
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Quote:
Originally Posted by Paulski View Post
Don't know if it's because of the patch, had it in 4.07 too

But the trimming; Should I first trim the elevator or rudder? Or is that a matter of personal preference?

And when I'll engage enemy targets (be it planes or ground targets) should I set everything on neutral again?
I did say 4.01m... That was when we got a totally new FM system. Years ago now. Prior to that the FM was less complicated.
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  #10  
Old 05-03-2011, 07:33 AM
MaxGunz MaxGunz is offline
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It's probably propwash which is stronger than torque. Even with the engine off you get propwash effects since the plane design includes propwash and will push the other way in the absence of it.

Proper control to deal with propwash is rudder only.

Last edited by MaxGunz; 05-03-2011 at 07:35 AM. Reason: Added text
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