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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
#1
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109's 20mm cannons
I been playing with convergence settings for the 20mm cannons, but i can't see any effect on it, basicly can't hit anything with those guns, and i'm have decents good aiming skills. always seems to be so high, anything worng with it
or convergence settings doesn't work at all??? |
#2
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Real world problem.
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#3
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The great thing about the damage model now is that the MG's actually do some real damage. I get a lot of kills with the 109's MGs. You can also be so surgical with them as they damage what you actually hit. I use them a lot at a distance as there is just so much ammo you can be real wasteful with it.
Then when you get in real close give it some cannon. But yeah you have to aim higher for cannon to adjust for the drop. As for deflection shooting, the Emil isn't that easy with the cannons but the later models with the nose cannon and the MG151 are a lot better. The Emil's MG FF muzzle velocity is too slow and I think a lot of real LW pilots only used them for close in with very little deflection. The MG131 and MG151 of the G6 and upwards had fairly similar velocities (IIRC). And are easier to group together in a deflection shot. I've read that a vast majority of pilots were actually quite poor at deflection shooting, until gyro gunsights came in. They didn't have hours to train like we do, hitting refly and shooting some more. The ones that were naturals had often had a lot of experience in their childhood with hunting and shooting so learned the skill then. Well except for the LW in Russia as they had lots of time to learn and lots of targets Walter Kuprinski springs to mind here. Last edited by xnomad; 04-29-2011 at 03:44 AM. |
#4
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I've always wanted a feature that would simulate the way convergences were set in wartime i.e., where the plane was set on a trestle parallel to the ground, and the guns were tested against targets to see where the shells were actually hitting. Instead it was always create a quick mission, and test it against ain aircraft set to fly straight without killing you while you try to hit it. Then going back to watch your track, tring to remember where you were aiming at said point in track, etc. ad-finitum.
Ah well...guess it burns up the idle time doing it that way. |
#5
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Try this
MG h-convergence: 500, v-convergence: 150 Cannons h-convergence: 800, v-convergence: 150 It seems h-convergence and v-convergence have switched meanings in game. In anyway, above settings work well for me. |
#6
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There was a thread over at sim hq about this, apparently revi sight shoots low and to the left, cant find the post but it was quite detailed, if you use ww view on a slow flying friendly bomber then switch to the revi the aiming point is different, rounds strike at the ww aim point not the revi.
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#7
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I also find the 20mm cannon a little hard to be effective with. It's not hard to see why the later models had one 20mm firing through the spinner...much more effective, imo, even with one less gun. Okay, it was the more effective MG151, but still.
I've scored some kills, but it's more pray and spray than anything in my case with the 20mm. I like the 7.92mm machine guns though; they're much more effective than in the old Il-2, where they were basically useless. |
#8
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#9
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Stuka's strafing trucks has become a chore in the later IL2 1946 versions compared to the earlier Mg17 versions. . |
#10
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Actually the only known real expert defelction shooter of the fighter aces of WW II was Hans-Joachim Marseille.
Here´s some explanation of his tactics in a documentary: Deflection shooting in a curve. |
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