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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
#1
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While it "seems" better than before the beta patch, for me its still not working as it should.
To me it looks like... 1X = 0X 2X = 1X 4X = 2X 8X = 4X Though to be honest 4X and 8X hardly look any better than 2X. Has anyone got FSAA working right yet?
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#2
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I'm not sure what method of AA the game uses. I applied 8x and it did have some effect but it was subtle. I think the game might use the shader anti-aliasing method which is more performance friendly but is less effective than traditional methods.
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#3
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we have a couple of AA-Threads. But to your question: no, it doesn´t work for me still after beta patch with true fullscreensupport. 2xAA have some effect to some elements. Thats all.
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#4
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It's working but it has a light touch.
4x in-game roughly equates to what I would expect from 2x if forced by my card. |
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