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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
#1
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Hi,
things have gotten much better since the last patch but now my plane goes transparent .... only after i start the engine. The prop can be seen through the cocpit and plane when in external view, as well as gorund static objects. If i land in long grass the grass can be seen from inside the plane. I have this problem with all models. Clouds can also bee seen through the plane and "layer" over my instruments. Win7 64 Ultimate ATI 5970 2 gigs (driver 11.3 64) Intel Q9300 @ 2.5 (core 2 quad) 4 gig ram Asus p5q corsair 750w psu [BOB] EpilepsyFilter=0 [window] DepthBits =24 StencilBits=8 DrawIfNotFocused=1 SaveAspect=0 Render=D3D9 width=1680 height=1050 ColourBits=32 FullScreen=1 ChangeScreenRes=1 [NET] speed=25000 localPort=27015 serverName=Aza´s Server serverDescription=IL-2 Sturmovik: Cliffs of Dover serverInfo1= serverInfo2= serverInfo3= serverInfo4= VAC=0 maxPlayers=16 socksEnable=0 socksHost= socksPort=1080 socksUser= socksPwd= host=74.73.250.33 port=21001 localHost=192.168.1.50 [Console] IP=20001 UseStartLog=1 WRAP=1 PAUSE=1 HISTORY=1024 HISTORYCMD=1024 PAGE=20 LOG=0 LOGTIME=0 LOAD=console.cmd SAVE=console.cmd LOGFILE=log.txt LOGKEEP=0 [rts] tickLen=30 ProcessAffinityMask=15 maxTimerTicksInRealTick=20 ; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture mouseUse=2 ; 0 - not use, 1 - use if hardware exist joyUse=1 ; 0 - not use, 1 - use if hardware exist trackIRUse=1 DisableIME=0 culture=en-GB [rts_mouse] SensitivityX=1.0 SensitivityY=1.0 SensitivityZ=1.0 Invert=0 SwapButtons = 0 [rts_joystick] FF=1 [core] RandSeed = 0 TexQual=3 TexFlags.PolygonStipple=0 Shadows=1 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 LandShading=0 LandDetails=2 Sky=3 Forest=0 VisibilityDistance=3 LandGeom=2 DrawCollisions=1 Water=-1 Effects=1 EffFlags.Light=1 EffFlags.SpriteRender=0 Grass=3 CordEffect=1 UseFog=0 UseLandCube=1 UseLandConnectedObject=1 LinearObjectManager=1 Roads=-1 Sun=1 Clouds=1 EffFlags.LightSpritesProj=1 ShadowMapSize=5 TexFlags.AsyncLoad=1 TexFlags.ShowTexture=0 SimpleMesh.SWTransform=0 SimpleMesh.QuadTreeClip=1 SimpleMesh.InstancingHW=1 EffFlags.LightContextSprites=1 CloudsFlags.Detailed=1 TexFlags.CreateHDR=1 Decals=1 EffFlags.SWLight=0 TexFlags.CockpitOnePass=0 MegaTexture=0 TexFlags.Reflection=0 RenderTargetQual=3 MSAA=0 MeshStatics=0 MeshStaticsDetail=0 SimpleMesh.QTNoCompose=0 MeshFirstLod=0 MeshShowLod=0 SpawnHumans=0 TexFlags.FastTransparency=1 [sound] SoundUse=1 DebugSound=0 SoundEngine=1 Speakers=1 Placement=0 SoundFlags.reversestereo=0 RadioFlags.Enabled=1 RadioEngine=2 MusicVolume=14 ObjectVolume=7 MusState.takeoff=1 MusState.inflight=1 MusState.crash=1 MusFlags.play=1 MasterVolume=14 Attenuation=7 SoundMode=0 SamplingRate=0 NumChannels=2 SoundExt.occlusions=1 SoundFlags.hardware=1 SoundFlags.streams=1 SoundFlags.duplex=1 SoundExt.acoustics=1 SoundExt.volumefx=1 SoundFlags.voicemgr=1 SoundFlags.static=1 VoiceVolume=8 Channels=1 SoundFlags.bugscorrect=0 SoundExt.extrender=0 SoundSetupId=8 ActivationLevel=0.02 Preemphasis=0.8 RadioLatency=0.5 AGC=1 PTTMode=1 RadioFlags.PTTMode=0 RadioFlags.PlayClicks=1 ActLevel=9 MicLevel=10 SoundFlags.UseRadioChatter=0 SoundFlags.AutoActivation=0 SoundFlags.forceEAX1=0 speakers=0 Last edited by Azametric; 04-11-2011 at 05:34 PM. |
#2
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I get this occasionally as well. I haven't figured if there are any specific cirmustances, but yes, this does happen to other people as well.
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#3
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original post updated ,
Anyone know how to get thumbnails? Having to DL an image is a killer for instant help.... |
#4
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interestingly enough, i ony get this on Win7 Ulitmate 64 bit so i´m guessing its an ATI driver issue. ( i can dual boot XP or 7 ).
Any ideas on Driver settings that might help - or reverting to an older driver? I´ll be testing this as soon as i can - if you have same issues let me know what you have tried out so we ca help eachother. |
#5
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Yep, I have XP and an ATI HD4870 1bg card running Catalyst 11.3. Not saying thats the issue, but I share those common things |
#6
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BMP is not Web conform. ![]() |
#7
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You may want to try with "Render=D3D10" when running W7 x64? I believe others found an issue there...
JVM |
#8
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Azametric, if what the guy above said doesn't work re your pics, you might also try making sure they are added using the "insert image" button, not by attaching them, and that the links are to some picture uploading site such as photobucket.
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