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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-11-2011, 07:40 AM
Azametric Azametric is offline
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Join Date: Apr 2011
Posts: 8
Question Anyone else have "transparent" planes?

Hi,

things have gotten much better since the last patch but now my plane goes transparent .... only after i start the engine.

The prop can be seen through the cocpit and plane when in external view, as well as gorund static objects.

If i land in long grass the grass can be seen from inside the plane.

I have this problem with all models. Clouds can also bee seen through the plane and "layer" over my instruments.


Win7 64 Ultimate
ATI 5970 2 gigs (driver 11.3 64)
Intel Q9300 @ 2.5 (core 2 quad)
4 gig ram
Asus p5q
corsair 750w psu

[BOB]
EpilepsyFilter=0

[window]
DepthBits =24
StencilBits=8
DrawIfNotFocused=1
SaveAspect=0
Render=D3D9
width=1680
height=1050
ColourBits=32
FullScreen=1
ChangeScreenRes=1

[NET]
speed=25000
localPort=27015
serverName=Aza´s Server
serverDescription=IL-2 Sturmovik: Cliffs of Dover
serverInfo1=
serverInfo2=
serverInfo3=
serverInfo4=
VAC=0
maxPlayers=16
socksEnable=0
socksHost=
socksPort=1080
socksUser=
socksPwd=
host=74.73.250.33
port=21001
localHost=192.168.1.50

[Console]
IP=20001
UseStartLog=1
WRAP=1
PAUSE=1
HISTORY=1024
HISTORYCMD=1024
PAGE=20
LOG=0
LOGTIME=0
LOAD=console.cmd
SAVE=console.cmd
LOGFILE=log.txt
LOGKEEP=0

[rts]
tickLen=30
ProcessAffinityMask=15
maxTimerTicksInRealTick=20
; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture
mouseUse=2
; 0 - not use, 1 - use if hardware exist
joyUse=1
; 0 - not use, 1 - use if hardware exist
trackIRUse=1
DisableIME=0
culture=en-GB

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
SensitivityZ=1.0
Invert=0
SwapButtons = 0

[rts_joystick]
FF=1

[core]
RandSeed = 0
TexQual=3
TexFlags.PolygonStipple=0
Shadows=1
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
LandShading=0
LandDetails=2
Sky=3
Forest=0
VisibilityDistance=3
LandGeom=2
DrawCollisions=1
Water=-1
Effects=1
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=3
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=-1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=1
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=0
MeshStatics=0
MeshStaticsDetail=0
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=0
SpawnHumans=0
TexFlags.FastTransparency=1

[sound]
SoundUse=1
DebugSound=0
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=14
ObjectVolume=7
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=0
SamplingRate=0
NumChannels=2
SoundExt.occlusions=1
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=1
SoundExt.volumefx=1
SoundFlags.voicemgr=1
SoundFlags.static=1
VoiceVolume=8
Channels=1
SoundFlags.bugscorrect=0
SoundExt.extrender=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.8
RadioLatency=0.5
AGC=1
PTTMode=1
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=1
ActLevel=9
MicLevel=10
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
SoundFlags.forceEAX1=0
speakers=0
Attached Images
File Type: bmp shot_20110411_191149.bmp (2.84 MB, 37 views)
File Type: bmp shot_20110411_191108.bmp (2.84 MB, 23 views)

Last edited by Azametric; 04-11-2011 at 05:34 PM.
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  #2  
Old 04-11-2011, 10:48 AM
SYN_Flashman SYN_Flashman is offline
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Join Date: Feb 2011
Posts: 48
Default

I get this occasionally as well. I haven't figured if there are any specific cirmustances, but yes, this does happen to other people as well.
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  #3  
Old 04-11-2011, 06:07 PM
Azametric Azametric is offline
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Join Date: Apr 2011
Posts: 8
Default

original post updated ,

Anyone know how to get thumbnails? Having to DL an image is a killer for instant help....
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  #4  
Old 04-12-2011, 08:29 AM
Azametric Azametric is offline
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Join Date: Apr 2011
Posts: 8
Default

interestingly enough, i ony get this on Win7 Ulitmate 64 bit so i´m guessing its an ATI driver issue. ( i can dual boot XP or 7 ).

Any ideas on Driver settings that might help - or reverting to an older driver?

I´ll be testing this as soon as i can - if you have same issues let me know what you have tried out so we ca help eachother.
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  #5  
Old 04-15-2011, 02:01 PM
SYN_Flashman SYN_Flashman is offline
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Join Date: Feb 2011
Posts: 48
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Quote:
Originally Posted by Azametric View Post
interestingly enough, i ony get this on Win7 Ulitmate 64 bit so i´m guessing its an ATI driver issue. ( i can dual boot XP or 7 ).

Any ideas on Driver settings that might help - or reverting to an older driver?

I´ll be testing this as soon as i can - if you have same issues let me know what you have tried out so we ca help eachother.

Yep, I have XP and an ATI HD4870 1bg card running Catalyst 11.3.

Not saying thats the issue, but I share those common things
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  #6  
Old 04-15-2011, 02:04 PM
FG28_Kodiak FG28_Kodiak is offline
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Join Date: Dec 2009
Location: Swabia->Bavaria->Germany
Posts: 884
Default

Quote:
Originally Posted by Azametric View Post
original post updated ,

Anyone know how to get thumbnails? Having to DL an image is a killer for instant help....
Use a other format like jpg, gif or png.
BMP is not Web conform.
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  #7  
Old 04-15-2011, 02:18 PM
JVM JVM is offline
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Join Date: Oct 2007
Posts: 188
Default

You may want to try with "Render=D3D10" when running W7 x64? I believe others found an issue there...

JVM
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  #8  
Old 04-15-2011, 03:57 PM
fireship4 fireship4 is offline
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Join Date: Sep 2009
Posts: 94
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Azametric, if what the guy above said doesn't work re your pics, you might also try making sure they are added using the "insert image" button, not by attaching them, and that the links are to some picture uploading site such as photobucket.
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