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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
#1
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Try the following settings
Turn Grass and Shadows OFF Turn Building Details to Low and leave Building numbers at HIGH or medium. In my testing over London turning shadows and grass OFF made a BIG difference in stuttering
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MSI P67A-65D Intel i5 2500K @ 4.2 Gig 8 Gigs Corsair DDR3 1600 RAM XFX 6970 Video Card Win7 64 Bit Home Ed ATI 12.3 Driver Package WD Caviar 7600 RPM HDD ATI CCC at DEFAULT settings |
#2
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Really I don't understand how the devs got the grass laggy. I mean, it should have a really really short view-distance of a few hundred meters and gradually grow shorter and shorter with distance until it matches the ground texture color.
Grass is only pretty and useful when taking off or crash-landed. If you are flying so low that you can make out the grass details then you are going to die :p I know, grass looks good and realistic, but it should be scalable. Have the "high" setting for what we have ingame now, and a "low" setting for short view-distance and perhaps lower resolution textures. Buildings I get. Each building casts it's own shadows. So for each house in london being rendered, you can multiply it by 2, and add the extra strain for casting the shadows on the nearby houses + dynamically moving with the sunrise/set. Go figure why it lags :p |
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