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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Well, this game has certainly attracted mixed opinions. Personally, despite initial disappointment (yeah, and some more), I'm finding myself enjoying CoD.
Tweaking aside, including the config change, and gfx card not ramping up clock/mem speed* fix, I've got it running pretty good as it stands. I thought, considering its non-optimized manner, is it actually possible to have 128 planes in one area? Thus I played around with the Mission Creator (first time ever). So here's the vid for those interested, and I also wanted to try for a BoB scenario, which may I add, is not historical re-enactment at all. 250 planes figthing over the South-Coast of England. Food for thought perhaps.. http://www.youtube.com/watch_popup?v...6f6P4&vq=hd720 You may think this has been a total waste of my time, and perhaps so. * A friend told me to ensure Flash player does not have "hardware acceleration" enabled in the options. This was discovered to prevent ATI cards from maxing the clock/mem speeds as would normally occur when running 3D games. Initially my card would run 400/900; unchecking the flash option put it back to 800/1100.. |
#2
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Well I found that totally interesting.
With the current advance of PC's and a patch or two in about a year you could boast a 250 plane game play! I am a very dedicated mission builder for my squad in IL2. When you run play from the mission editor in that, the mission editor is still in the background. So it does load your PC up if it still works like that. I will know soon enough. Thanks for sharing! Wolfar |
#3
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Hahaha, i couldn't believe my eyes. But in game 250 planes, low settings and better fps, 2
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#4
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I played IL-2 on ADW server with about 90+ players back in 2006. |
#5
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Nice Video, [RS]3-Pvt.Doghouse.
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#6
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Very very interesting. I like the 128 plane idea, all in all that is quite a number to deal with, just to stay focused on in battle. Its really amazing that the computer (amazing to me) can keep track of all those ai pilots.
Anyhow, great test, thanks for sharing. BTW: off the top of my head, how many planes flew at once in the BOB? where they in groups or one huge mass (obviously divided in their squads, etc, but in the general area in mass?) |
#7
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128 looks promising. Not quite Eagle Day, but hopefully in a few years.
Is the voice acting and scripting that bad throughout the game? It seems to be hard coded and not open to third party addon packs. |
#8
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A mission with 128 coop players vs similar number of AI would be quite awesome, and it seems we're not so far from it (soon the limit won't be the engine but the ability to find 128 players connecting to the same servers I would guess).
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#9
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Great thread; I'm considerably more optimistic about online play now. |
#10
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I have to ask, because this is going around SIM HQ and I'd like to nip it in the bud.
Sorry to be direct but....... Did you save a track file and convert it in CoD's AVI renderer? In other words; did you play this mission on the lowest settings possible, then save the track file which you then had CoD render into a HI DEFINITION video to play on You Tube? |
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