Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > CoD Multiplayer

CoD Multiplayer Everything about multiplayer in IL-2 CoD

Reply
 
Thread Tools Display Modes
  #1  
Old 04-01-2011, 05:48 PM
Giantsfan24 Giantsfan24 is offline
Registered Member
 
Join Date: Apr 2011
Posts: 4
Default How long before persistant online campaigns

I remember back in the IL2 days in the mid 2000s, there was, on hyperlobby, a online campaign called something like Eastern Air War and Western Air War. It was based on a website that kept track of missions flown in hyperlobby then recorded the results on the website, then automatically set up more missions based on the result of the prior missions. It was alot of fun since your actions(say to attack a supply train) had real world consequences.

How long before something similar pops up for CoD?
Reply With Quote
  #2  
Old 04-01-2011, 06:56 PM
Blackdog_kt Blackdog_kt is offline
Approved Member
 
Join Date: Jan 2008
Posts: 2,715
Default

I think you'll be pleasantly surprised once they patch this game to perform a bit better.

After reading the manual and having quick look in the mission builder, it's very obvious that we'll be able to have online mini-campaigns where we create our own missions and upload them to the server as the rest of the players are doing something similar or flying their own mission already. This is a built-in function of the game engine already, we are just waiting for the documentation/manuals and some optimizations.

So for example, if we get a 3rd party server manager tool (with the coming support for scripts) that can track supplies and so on, the server would just tell you "go on and win the battle for your team". It would be up to the players to decide what to attack and how.

The campaign would probably be just a populated map with specific values attached to each target. Then each one of us could design a mission in FMB, join the server and create a group to fly that mission. Other players could join in, or if they are not enough their positions are filled with AI wingmen.

It's like having a strategy game within the server. Oh and we can also have separate briefings for each team (axis/allies), fighters/bombers and even individual flights and it's also possible to upload images to the briefings (recon photos, etc) for more immersion. It's all within the FMB already, it's just waiting for us to use it
Reply With Quote
  #3  
Old 04-01-2011, 08:41 PM
Giantsfan24 Giantsfan24 is offline
Registered Member
 
Join Date: Apr 2011
Posts: 4
Default

Sounds promising. Hopefully next weeks patch(see roadmap) will allow more to get playable FPS. Out of curiosity, have you played the single player campaign? Is it very dynamic. By dynamic I don't mean F4/EECH dynamic but that there is some consequence to your action. That's what I love about that mode I was saying. The front line was always moving, and now, when you were sent on a mission to destroy a supply train, it meant something to the overall campaign.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:41 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.