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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I´m really excited to play this game when it comes out here in Norway on the 31st, but there is still one thing I´m wondering about. All the pics and videos we have seen so far have been with relatively small battles. I know that the game is currently extremely demanding to run, and that it will remain so even though updates will fix some stuttering issues.
But does the engine actually support large scale battles? Are we only seeing hardware limitations here? Say - in 5 years, will we be able to have something like 100 bombers and 100 fighters in the air at the same time, without crippling even the fastest of computers? |
#2
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As far as I know, your own PC is the limit on that one, like in the original IL2 you can keep adding objects until your system cant handle it.
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#3
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For online, I think your connection speed also matters.
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#4
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No your pc is not the limit. When a $1000 cpu performes the same as a $200 cpu its the programmers/devs fault not the hardwares fault.
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#5
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That's your world Heliocon, not ours. From videos I've seen clear differences between various systems.
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#6
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I have a 4GHz i7-920 GPU and with more than a handful of planes the stutters and pauses become unbearable. So no, you won't see large air battles for a very long time in CoD, well unless the devs can work a miracle.
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#7
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#8
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from talking in our squad and personal experience, GPU not CPU is making all the diff.
got less than a GTX460/470, forget playing it except over water at low res. |
#9
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The difference between Q i7's are hardly a massive jump by the way. The game simply does not use 100% like most other games. Though, I recon it can be optimised to 100 or so players as they have obviously at some point tried it with current hardware. |
#10
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I think that in some years we will have large battles, i remember when IL-2 was release and my computer could not handle 30 planes in the air
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