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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 03-29-2011, 08:09 PM
Dores Dores is offline
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Default Will we see bigger battles?

I´m really excited to play this game when it comes out here in Norway on the 31st, but there is still one thing I´m wondering about. All the pics and videos we have seen so far have been with relatively small battles. I know that the game is currently extremely demanding to run, and that it will remain so even though updates will fix some stuttering issues.

But does the engine actually support large scale battles? Are we only seeing hardware limitations here? Say - in 5 years, will we be able to have something like 100 bombers and 100 fighters in the air at the same time, without crippling even the fastest of computers?
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Old 03-29-2011, 08:10 PM
Sven Sven is offline
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As far as I know, your own PC is the limit on that one, like in the original IL2 you can keep adding objects until your system cant handle it.
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Old 03-29-2011, 08:12 PM
TheEditor TheEditor is offline
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For online, I think your connection speed also matters.
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Old 03-29-2011, 08:25 PM
Heliocon Heliocon is offline
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No your pc is not the limit. When a $1000 cpu performes the same as a $200 cpu its the programmers/devs fault not the hardwares fault.
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Old 03-29-2011, 08:28 PM
Sven Sven is offline
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Quote:
Originally Posted by Heliocon View Post
No your pc is not the limit. When a $1000 cpu performes the same as a $200 cpu its the programmers/devs fault not the hardwares fault.
That's your world Heliocon, not ours. From videos I've seen clear differences between various systems.
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Old 03-29-2011, 08:32 PM
ICDP ICDP is offline
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I have a 4GHz i7-920 GPU and with more than a handful of planes the stutters and pauses become unbearable. So no, you won't see large air battles for a very long time in CoD, well unless the devs can work a miracle.
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Old 03-29-2011, 10:30 PM
Chivas Chivas is offline
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Quote:
Originally Posted by Dores View Post
I´m really excited to play this game when it comes out here in Norway on the 31st, but there is still one thing I´m wondering about. All the pics and videos we have seen so far have been with relatively small battles. I know that the game is currently extremely demanding to run, and that it will remain so even though updates will fix some stuttering issues.

But does the engine actually support large scale battles? Are we only seeing hardware limitations here? Say - in 5 years, will we be able to have something like 100 bombers and 100 fighters in the air at the same time, without crippling even the fastest of computers?
The game engine is designed to have as many aircraft as your system can handle. The problem is that the code needs to be further optimized. People are struggling with just a few aircraft in the air. This situation will definitely improve over time. How much time is the question.
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Old 03-29-2011, 10:38 PM
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fruitbat fruitbat is offline
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from talking in our squad and personal experience, GPU not CPU is making all the diff.

got less than a GTX460/470, forget playing it except over water at low res.
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Old 03-29-2011, 10:40 PM
sod16 sod16 is offline
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Quote:
Originally Posted by ICDP View Post
I have a 4GHz i7-920 GPU and with more than a handful of planes the stutters and pauses become unbearable. So no, you won't see large air battles for a very long time in CoD, well unless the devs can work a miracle.
It doesn't matter, there are videos with people running QXXX and EXXX.
The difference between Q i7's are hardly a massive jump by the way. The game simply does not use 100% like most other games. Though, I recon it can be optimised to 100 or so players as they have obviously at some point tried it with current hardware.
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Old 03-29-2011, 11:55 PM
Victorlz Victorlz is offline
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I think that in some years we will have large battles, i remember when IL-2 was release and my computer could not handle 30 planes in the air
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