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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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From tiny to huge, the future of gaming and potential.
I wanted to post this because I think its a good story about what a small band of devs can acheive. I played EVE-Online for four or so years, but havent been active for coming up to two years now. If you know about the company, they started out as a bunch of guys (under 15) who had a dream of making a space mmorpg. They worked the last 4 or so months before release without any pay, one of them even mortaged his parents house to get it out the door. Upon release it was a flop, hardly any subscribers. They didnt give up and kept working at it, adding and fixing content, and giving their famous free expansions including a total revamp of the games graphical engine. When I started playing server pop maxed out at 22k or so at peak time. Now they are over 50k online at peak and have I believe over 300k subscribers. They are a huge success, and icelands biggest IT company. They have offices in Iceland, UK, US, and China. This is company went from rags to ruins but what kept the subscribers and players active was the devs close community involvement and bonds, and their commitment to provide a great experience and not nickle and dime the players. They now have a seconnd MMORPG underway, a FPS aswell as eve itself and a new dx10/dx11 only integrated character system for eve players in station and inside their ships. The next step is they are linking their FPS Dust514 to eve, console players on the ground work for eve players as mercenaries. http://www.pcgamer.com/2011/03/26/ev...of-eve-online/
The reason I am posting this is because I believe there is alot in common with the IL2 series and EVE. They are both very much "niche" games, yet eve has expanded its tiny market segment into the second biggest mmorpg community in the world. Both companies have humble beginings but over time built on success and created great followings. Even more then that, if integration between different genres of pc gaming works, it works in WW2! Now I am not saying this should happen now, or even be seriously considerd. I am just trying to make a point in that COD has huge potential if the devs iron it out, promote it properly and attract a wide audience - NOT by dumbing it down, but by getting exposure and showing people who previously had 0 interest in flight sims, that they are actually really fun. In the long run, who knows - maybe one day we will get a call over the radio requesting close air support? |
#2
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Following the history of SoW/CoD I think it is pretty clear that Oleg intended for it to have a ground based (fps) component at some point in future. Merely looking at the details of the vehicles and ground objects makes this abundantly clear.
Of course none of this will come to pass if we all run around screaming about how bad the initial release is and refuse to purchase it. Yes, I have changed my stance and now will indeed have the sim on day of release in the US. This (CoD) is the most ambitious release in the history of WW2 flight simulation, and for reasons that remain unknown to us, it has seemingly been pushed out the door too soon. So, what do we do to bring about the end result we all want? Point accusatory fingers at both publishers and the dev team? No. What good will that do in the end? They are all under enough pressure as it is. And don't think that I'm saying that real constructive criticism should be quashed. I'm not. But constantly hammering 1C, UBI, and Maddox Games over problems that they are already painfully aware of serves no good purpose. I have spoken to a couple players who are now using the Russian version. These are old hands at the sim, and far from "fanboys". Their verdict? Yes there are many problems, but, the things that are good still overshadow the current teething problems. Both of them have encouraged our little group of players to buy the sim, because the potential is so great. And that is what we intend to do. If CoD fails, the future of WW2 combat flight simulation goes down with it. We, as the consumers, have the power to keep that from happening. Call me a fanboy if you want, I don't really care, but I intend to be flying this sim well into my mid 60's. You can come along for the ride or not. But why miss out on the fun. Life is too short.
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Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#3
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+1 on those sentiments.
I will still be buying it on release day (April 1st on Steam for this part of the world). I believe that Maddox games will come up with solutions to all these problems, and they will have my money as a token of support. Was IL 2 perfect when it first came out? That is what patches are for. I was thinking about getting the Russian version from YuPlay, but I will wait and see how the rest of the world release turns out.
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#4
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I'm with you guys too. I'll admit the fps have looked a bit rough but still some of the stuff I'm seeing is blowing my mind.
I'll buy it on steam day 1 US release. It's only going to get better... |
#5
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Not really mate. I can assure you there are other garage developers out there coding away in their spare time wanting to recreate that era of flight combat.
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#6
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Quote:
Some random guy in a garage is not going to do a better job than what we have here. |
#7
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Hi Codex.
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#8
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How do you think Oleg started IL-2?
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#9
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#10
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