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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 03-25-2011, 03:31 PM
luthier luthier is offline
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Default More on epilepsy in Cliffs of Dover

Hi everyone,

The team could never in a million years imagine that a post on a Russian-language forum would so quickly make the rounds and spread around the internet.

The information there is not accurate, especially the placing of the blame on Ubisoft.

I feel that I need to describe this in more detail.

Our game did cause wide-scale epilepsy failures when tested. Propellers, muzzle flashes, smoke puffs, explosions, falling bombs, flying or taxiing between buildings, sun shining through canopy framework, etc, they were all causing potentially seizure-inducing flashes.

We worked hard to address all these issues individually, but since a flight sim is all about fast-moving large objects, there were just too many instances of things causing high-contrast flashes.

So, as we were running out of time, WE decided to implement this epilepsy filter as a stop-gap measure.

The filter sits on top of the game's graphics wrapper. It saves a previous frame, and then compares it pixel-by-pixel to the new frame. When two pixels are found with a high degree of contrast between them, the new pixel is toned down to make the change less drastic.

This causes a visual effect somewhere between bloom and motion-blur that removes virtually all instances of high-contrast flashes.

However this pixel-by-pixel frame analysis and modification takes up additional resources, it in fact delays the showing of each new frame until each pixel of it checked, and therefore the filter is causing deteriorated performance that is especially notable on lower-end machines.

We are continuing to work to optimize the game and to increase its framerate. Ubisoft has been very patient and understanding with us throughout the entire process, and we are continuing to work with them very closely to find the best solution to epilepsy issues.

In summary, I want to stress that it is OUR code and OUR game engine that is causing performance issues. And it US who has to make it better, and that's exactly what we pledge to do.
  #2  
Old 03-25-2011, 03:32 PM
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JG52Krupi JG52Krupi is offline
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Thanks for the clarification luthier.

Any idea when the problem will be solved?
  #3  
Old 03-25-2011, 03:35 PM
Hecke
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Will this filter be switchable?
  #4  
Old 03-25-2011, 03:37 PM
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T}{OR T}{OR is offline
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Thank you for this explanation. Fingers crossed that you succeed in solving this in near future. Especially for making it an optional feature.
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  #5  
Old 03-25-2011, 05:11 PM
Tree_UK
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Quote:
Originally Posted by JG52Krupi View Post
Thanks for the clarification luthier.

Any idea when the problem will be solved?
so was i right then Krupi???

maybe this will jog your memory

Quote:
Originally Posted by JG52Krupi View Post
No, No and No

I have read elsewhere that they dropped the epilepsy rule a year ago.

You have no idea, about the meetings between Ubi and 1c so STFU your full of assumptions that you have no means of verifying!!!

Last edited by Tree_UK; 03-25-2011 at 05:16 PM.
  #6  
Old 03-25-2011, 05:24 PM
Azazello Azazello is offline
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Looks like I'll be waiting a while longer before I get this game.

Shame, I was looking forward to it.

Bad show all round.
  #7  
Old 03-25-2011, 11:02 PM
Skoshi Tiger Skoshi Tiger is offline
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Quote:
Originally Posted by JG52Krupi View Post
Thanks for the clarification luthier.

Any idea when the problem will be solved?
How long is a piece of string?
  #8  
Old 03-25-2011, 11:08 PM
Sauf Sauf is offline
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Quote:
Originally Posted by Skoshi Tiger View Post
How long is a piece of string?
double the length from one end to the middle.
  #9  
Old 03-25-2011, 11:42 PM
Skoshi Tiger Skoshi Tiger is offline
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Quote:
Originally Posted by Sauf View Post
double the length from one end to the middle.
You answered your own question! Fantastic!
  #10  
Old 03-25-2011, 11:12 PM
sg1221 sg1221 is offline
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Default Unreal !

How Ironic !
Here in the US , we consider ourselves the world leader in freedom , yet because
of a few thousand greedy trial lawyers and the corrupt liberal polititians who support them , we are forced to tolerate this kind of crap while many of the other
"not so free" countries get to enjoy a video game in it's unfiltered version.

Sheesh......when will we learn
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