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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 02-15-2011, 05:42 PM
Flying Pencil Flying Pencil is offline
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Question Player operated AA "FlaK" guns?

Will player operated AA guns be added in future?

While low alt defense small caliber AA guns are pretty much point and shoot, the high alt "FlaK" guns had special machines to calculate intercept and was entered by hand (later was all motorized).
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Old 02-15-2011, 05:56 PM
kestrel79 kestrel79 is offline
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We haven't heard much on this feature in quite some time. I wonder if it was cut from the release version of the game?

I was really looking forward to this as I like being a bomber gunner. Hope to see it in the game at some point.
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Old 02-15-2011, 06:33 PM
The Kraken The Kraken is offline
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I'm pretty sure I've read some time ago that this feature won't make it into the release. Would be neat for some occasional action but not really fundamental for now. Anyway I guess modeling more complex Flak installations wouldn't be development time spent too well. Interesting for sure, but if I could get some obscure plane instead, the choice would be clear to me...
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Old 02-15-2011, 08:45 PM
Strike Strike is offline
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I think crewable flak guns is a GREAT idea for MP... imagine your base coming under heavy vulching or something like that.. No use spawning a plane because you are strafed or damaged on ground. But with mannable flak guns you can get back at them with a 40mm, 20mm or .50 cal

I like the 88mm FLAK idea, but it's complicated for a wwii aircombat sim?
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Old 02-15-2011, 11:31 PM
Skoshi Tiger Skoshi Tiger is offline
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Quote:
Originally Posted by Flying Pencil View Post
Will player operated AA guns be added in future?

While low alt defense small caliber AA guns are pretty much point and shoot, the high alt "FlaK" guns had special machines to calculate intercept and was entered by hand (later was all motorized).
But who would you choose to be? The person controlling elevation? Traverse? Distance measuring? Fuse setting? Ammunition handler or the guy pulling the cord to make it go bang?

It'd be hard getting half a dozen people online to properly handle one of the big guns.
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Old 02-16-2011, 10:44 AM
F19_lacrits F19_lacrits is offline
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Quote:
Originally Posted by Skoshi Tiger View Post
But who would you choose to be? The person controlling elevation? Traverse? Distance measuring? Fuse setting? Ammunition handler or the guy pulling the cord to make it go bang?

It'd be hard getting half a dozen people online to properly handle one of the big guns.
I had no problems handling multiple types of artillery and AA-guns in BattleField 1942 or Battlefield 2 forgotten hope.. It doesn't have to be that difficult just cause it's the greatest most detailed WWII flight sim ever
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Old 02-16-2011, 11:06 AM
JG53Frankyboy JG53Frankyboy is offline
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light AAA (lets say up to 40mm caliber) would be ok to be playercontroled. These calibers were used to aim directly at single aircraft.
caliber like 88mm not.................

the numbers of planes and AAA pieces are in game most times much lower than in reality.
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Old 02-16-2011, 11:08 AM
Erkki Erkki is offline
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Quote:
Originally Posted by JG53Frankyboy View Post
light AAA (lets say up to 40mm caliber) would be ok to be playercontroled. These calibers were used to aim directly at single aircraft.
caliber like 88mm not.................

the numbers of planes and AAA pieces are in game most times much lower than in reality.
Bofors 40mm is murderous in WW2OL. Though partially because human gunners can actually play "flak traps", letting the target close before opening the cross fire...
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Old 02-16-2011, 11:28 AM
BadAim BadAim is offline
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Quote:
Originally Posted by Erkki View Post
Bofors 40mm is murderous in WW2OL. Though partially because human gunners can actually play "flak traps", letting the target close before opening the cross fire...
As it should be.....It was murderous IRL. It's no wonder that every combatant save for the Japanese used a version of it (and the Japanese suffered mightily for it, as they never had an effective medium range AA gun).

Back on topic, I sure hope to see manable AA guns, but I can wait if it needs to be put off, just like drivable cars, it will be a cool addition once there is a lull in the programming action and someone can be spared for it, but certainly not a top priority.
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Old 02-16-2011, 11:44 AM
Strike Strike is offline
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Quote:
Originally Posted by BadAim View Post
As it should be.....It was murderous IRL. It's no wonder that every combatant save for the Japanese used a version of it (and the Japanese suffered mightily for it, as they never had an effective medium range AA gun).

Back on topic, I sure hope to see manable AA guns, but I can wait if it needs to be put off, just like drivable cars, it will be a cool addition once there is a lull in the programming action and someone can be spared for it, but certainly not a top priority.
Indeed CoD has such detailed ground objects that driving a car should be an excellent way to explore the cities and countrysides of CoD I can see interesting MP missions developing from this, aswell as incorporation of, for instance, naval warfare? Imagine using realistic physics and advanced damage models to do naval warfare and better yet try to fend off stukas trying to bomb your ship

I believe Oleg pretty much said the game engine would ALLOW this for the FUTURE. And perhaps broaden the Horizon to make a WWIIOnline-like world war two combat simulator.

That would be awesome!! But for now, I'm more than happy with the Planes of the BoB =)
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