Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 10-23-2010, 04:13 PM
furbs's Avatar
furbs furbs is offline
Approved Member
 
Join Date: Apr 2008
Posts: 2,039
Default Moving clouds and shadows from ROF

anyone else seen this?...Oleg will SOW have this in first release or later?

http://www.777studios.net/ROF_Videos/Clouds_Shadows.wmv

very cool
Reply With Quote
  #2  
Old 10-23-2010, 09:15 PM
Ailantd's Avatar
Ailantd Ailantd is offline
Approved Member
 
Join Date: Nov 2009
Posts: 290
Default

Alrready in IL2 and in SOW friday shots.
Reply With Quote
  #3  
Old 10-23-2010, 09:49 PM
furbs's Avatar
furbs furbs is offline
Approved Member
 
Join Date: Apr 2008
Posts: 2,039
Default

IL2? dont think so...and how can you see moving clouds in a screen shot?
Reply With Quote
  #4  
Old 10-23-2010, 10:17 PM
K_Freddie K_Freddie is offline
Approved Member
 
Join Date: Feb 2008
Posts: 563
Default

Quote:
Originally Posted by furbs View Post
IL2? dont think so...and how can you see moving clouds in a screen shot?
Oleg is God.. isn't he ??
__________________
Reply With Quote
  #5  
Old 10-23-2010, 11:10 PM
Madfish Madfish is offline
Approved Member
 
Join Date: Aug 2010
Posts: 423
Default

Quote:
Originally Posted by furbs View Post
IL2? dont think so...and how can you see moving clouds in a screen shot?
Look closer. He said in "friday shots" S is plural and means more than one. A video is nothing else than more than one picture displayed with a time delay in between. In fact the very first animated pictures have been simple pictures and photos indeed.

In other words: you can very well see something moving if you compare 2 or more images with each other.

A funnier sidenote would be: if you speed in your car and get caught - do you get a video or a picture? If it's a picture how can it prove that you were moving?
Answer: it doesn't even have to. A picture can still show a status, feature etc. while someone just adds additional information using words, numbers or other expressions.

Another example would be an icon. It's usually static but it still is the gateway to a function. If you click the IL-2 icon twice for example it will start up the game. So how can a static image show this dynamic process you might ask? Again the answer is: it doesn't have to as long as that is common sense or explained somewhere. (FAQ, manual etc.)

Hope that helped


On a sidenote: what would be even more amazing than moving clouds would be transforming weather! In other words clouds not only moving but growing, colliding, combining and generally transforming into different weather situations. Might be storms, hail or vanishing until we have clear sky! But that is probably another topic
Reply With Quote
  #6  
Old 10-24-2010, 07:07 AM
furbs's Avatar
furbs furbs is offline
Approved Member
 
Join Date: Apr 2008
Posts: 2,039
Default

Quote:
Originally Posted by Madfish View Post
Look closer. He said in "friday shots" S is plural and means more than one. A video is nothing else than more than one picture displayed with a time delay in between. In fact the very first animated pictures have been simple pictures and photos indeed.

In other words: you can very well see something moving if you compare 2 or more images with each other.

A funnier sidenote would be: if you speed in your car and get caught - do you get a video or a picture? If it's a picture how can it prove that you were moving?
Answer: it doesn't even have to. A picture can still show a status, feature etc. while someone just adds additional information using words, numbers or other expressions.

Another example would be an icon. It's usually static but it still is the gateway to a function. If you click the IL-2 icon twice for example it will start up the game. So how can a static image show this dynamic process you might ask? Again the answer is: it doesn't have to as long as that is common sense or explained somewhere. (FAQ, manual etc.)

Hope that helped


On a sidenote: what would be even more amazing than moving clouds would be transforming weather! In other words clouds not only moving but growing, colliding, combining and generally transforming into different weather situations. Might be storms, hail or vanishing until we have clear sky! But that is probably another topic
Ok, now you have a closer look, to tell if something is moving in 2 or more screen shots you would have to know how and when the shots were taken and the time lapsed between. If you dont know the details, you dont know how the shots relate to each other, they could be taken on seperate days, the mission could have been restarted in between shots, we just dont know.
get it?

Anyway ...i agree moving weather and storm fronts would be just great, im sure Oleg had talked about this, im just not sure if its still going to be in SOW in the first relase.
Reply With Quote
  #7  
Old 10-24-2010, 08:54 AM
philip.ed's Avatar
philip.ed philip.ed is offline
Approved Member
 
Join Date: Jun 2008
Posts: 1,766
Default

LOL, the very idea that you can see moving clouds in the screenshots is ridiculous. Oleg never posts the same shot from the same angle unless he's trying to show different lighting patterns or something similar so go figure.

However, although Il-2 lacks moving clouds (unsurpisingly for a 10year old game!) the old SoW version developed from Il-2 had moving clouds that changed shape and size which is far beyond what the RoF team have done here; and this SoW version was made years ago. RoF has a lot of catching up to do
Reply With Quote
  #8  
Old 10-24-2010, 09:19 AM
Flanker35M Flanker35M is offline
Approved Member
 
Join Date: Dec 2009
Location: Finland
Posts: 1,806
Default

S!

Well, at least RoF will have moving clouds that brings a ton of immersion to the game. SoW sure has too but now also in a WW1 sim Oh joy what a treat we are up to!!!
Reply With Quote
  #9  
Old 10-24-2010, 09:56 AM
philip.ed's Avatar
philip.ed philip.ed is offline
Approved Member
 
Join Date: Jun 2008
Posts: 1,766
Default

Quote:
Originally Posted by Flanker35M View Post
S!

Well, at least RoF will have moving clouds that brings a ton of immersion to the game. SoW sure has too but now also in a WW1 sim Oh joy what a treat we are up to!!!
Yeah good point. Whenever I get a newer PC, RoF will be my fourth installation after SoW, BoB2 and Il-2 It does look like a very beautiful game.
Reply With Quote
  #10  
Old 10-24-2010, 11:12 AM
JVM JVM is offline
Approved Member
 
Join Date: Oct 2007
Posts: 188
Default

This ROF video is very nice indeed and a good step toward better immersion. some aspects of the cloud shapes are not bad either (but we see only cumuli here).

There is however something entirely missing and wich will have to be the next step: the cloud shapes (especially cumuli like those) evolves relatively fast, along a growth/maturation/death pattern very obvious in accelerated time...this is due to the other missing factor that cumuli clouds appearance is ground related; a cumulus will appear more or less in the same place (as its birth is due to local temperature contrasts), will grow, change shape, and decrease a bit and disappear, all that being transported by the wind.
Higher order phenomena can occur where the instability is such that the cumuli are growing very much and glue themselves together to form first a bigger cumulus or even a cumulonimbus...In the latter case, all smaller cumuli close to the CB tend to disappear.
I agree this is a nice first step, but much is left to do to obtain something life-like...It would still need quite a lot of CPU power, and probably too much for today, but the way is paved!

JVM
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:18 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.