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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
#1
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Sow and gauge output for simpit owners/builders
Hi guys,
Is it already known how gauge output will be handled in SOW? Will it have out of the box function? Like drag and drop gauges/sections to 2nd monitor? Same like FSX ? And will gauge usage be supported in multiplayer? (Don't come with the argument that its not fair for persons who don't have a 2nd monitor or full working simpit. TrackIr vs non TrackIr is also not "fair" but its accepted as a good tool. And a 2nd monitor is as expensive/inexpensive as TrackIr 4 or 5. By the way, did you guys see the new awesome metal combat rudder pedals from Saitek? http://www.saitek.com/uk/prod/compedals.html Will be awsome combo with Thrustmaster Warthog. |
#2
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Hi and welcome to the board!
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Very early on there were some screen shots with instruments superimposed around the edge of the screen. 'IF' they are still part of the design it would be great to be able to move them onto a second screen. (I'ld use it!) Quote:
I don't think that was the reason why device link(the method of getting the data for the guages) was disabled for multiplayer. I think the reason stated for it not being enabled for multiplayer, was that there was information obtainable from device link that were not available to pilots in WWII. People would be able to make indicators that were not avaliable in WWII and would allow them to ride the performance envelope giving them an unfair advantage over someone who didn't have them. The following list are the functions disabled in multi player. (taken from the device link file on the distribution.) Most would be fine but there are a few that are a bit iffy. Also having the info displayed on a sim pit instrument would be cool, but there is nothing stoping someone grabbing the information and creating a modern overlayed HUD (similar to the was Teamspeak displays info on the screen - Hmmm! sound like a good project ) --------------------------- 2. Parameters - instruments readings. In current version, this section is disabled while playing the game over the net. speedometer_indicated 30 get() return: float [km/h] +0.00 +inf variometer 32 get() return: float [m/s] -inf +inf slip 34 get() return: float [deg.] -45.00 +45.00 turn 36 get() return: float [undefined] -1.00 +1.00 turn indicator angular_speed 38 get() return: float [deg./s] -inf +inf altimeter 40 get() return: float [m] +0.00 +inf azimuth 42 get() return: float [deg.] +0.00 +359.(9) beacon_azimuth 44 get() return: float [deg.] +0.00 +359.(9) roll 46 get() return: float [deg.] -180.00 +180.00 pitch 48 get() return: float [deg.] -90.00 +90.00 fuel 50 get() return: float [kg.] +0.00 +inf overload 52 get() return: float [undefined] -inf +inf shake_level 54 get() return: float [undefined] +0.00 +1.00 gear_pos_l 56 get() return: float [undefined] +0.00 +1.00 left gear "leg" position gear_pos_r 58 get() return: float [undefined] +0.00 +1.00 right gear "leg" position gear_pos_c 60 get() return: float [undefined] +0.00 +1.00 central gear position magneto 62 get(int - engine idx) return: int [undefined] +0 +3 rpm 64 get(int - engine idx) return: float [rpm] +0.00 +inf manifold 66 get(int - engine idx) return: float [bar] +0.00 +inf temp_oilin 68 get(int - engine idx) return: float [deg.C] -273.00 +inf temp_oilout 70 get(int - engine idx) return: float [deg.C] -273.00 +inf temp_water 72 get(int - engine idx) return: float [deg.C] -273.00 +inf temp_cylinders 74 get(int - engine idx) return: float [deg.C] -273.00 +inf ------------------------------------------------- Cheers! |
#3
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So now that we are close to release.
Official announcement is behind us etc. Can you please spill the beans on gauge output? How wil it work in Cliffs of dover? Official drag and drop style like flight sim x or menu option to have instruments on your 2nd monitor? Or will it be do it yourself style again like IL2? And if its do it yourself style, will online use be supported? |
#4
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Yes, a modern flight simulation should integrate a gauge output on a second screen like available in MSFS already for several years! Possibility of output of map and additional external view on a second screen would also be welcome!
Feedback to this question from developers side would be great, Harald |
#5
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Has Natural Point payed to OM team to protect 6dof output?
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#6
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Out with the old.....IL2-1946 & UDPSpeed In with the new....CoD and FCIProject for Hardware & graphic gauges http://forums.ubi.com/eve/forums?a=t...409#6151097409 Gary now has all the blind flying gauges as well as the RPM gauge reading and functioning to IL2's Devicelink for Hardware (Flight Illusion) gauges. CoD's DeviceLink Maybe will require small tweaking of code. For the FCIProject's Java code to drive 2nd monitor virtual gauges, Gary needs a willing computer graphics programmer type person to get on board. Any CoD simmers who are computer graphics programmers out there? This sounds to me like a golden opportunity for the community, but without interest from the community, I'm sure Gary will lose interest. Concerning Saitek's new Combat pedals, I grabbed a pair & have been using them for a couple weeks now. I like them. Saitek Combat Pedals-3.jpg Last edited by Wiskey-Charlie; 01-21-2011 at 03:57 PM. |
#7
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#8
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Quote:
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#9
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Bump!
Any work of dievice Link interface for COD? A lot of perople are talking about flight models it would e useful to be able to log actual values from the game Cheers! |
#10
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a little bump for this
would really like some form of official statement as i'm sure i'm not the only one thinking of a pit build for CLoD and some idea of what (and how) we will be able to input/output data would enable us to get an idea of which route(s) to choose |
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