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IL-2 Sturmovik The famous combat flight simulator. |
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As is widely known, by means of certain sound setup in IL-2 Sturmovik, you in a fighter plane can hear the engine sound of another figher approaching you from your six o'clock. This results in some unpleasant things: sim pilots that deliberately use this trick never turn their virtual head or manoeuvre their aircraft to check their six or low six, but, when another fighter (whether friendly or hostile) is getting near from behind, they always know it, because their headphones tell them about it in advance! And "Check your six!" becomes "Turn the volume up!" So, in IL2, it is impossible to apply Erich Hartmann's stalk-and-ambush tactics - by stealthily and quickly approaching the target from their six and fire within a very short range, which is less than 30 metres. By Hartmann's own account, he was convinced that 80% of the pilots he downed did not even realize what hit them - certainly his prey did not hear him coming, even when he was within 30 metres. Several years ago I once read of Oleg's reply to the issue on Ubisoft's forum, that this problem was unsolvable within the sound engine of IL2. But in SOW, will the headphones still function as the trick-users' third eye on their tail, always watching their six? In my mind's eye Oleg smiles and says, "That trick does not work in SOW!" ![]() ![]() ~ Last edited by zxwings; 10-01-2010 at 04:26 AM. |
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